| This page is about the Japanese fighter A6M3. For other versions, see A6M (Family). |
The A6M3 mod. 32, designated as the Type 0 Carrier-based Fighter Model 32 (零式艦上戦闘機三二型), was the first major improvement of the A6M series, with a new Sakae 21 engine offering more power, and high altitude performance with an added two-speed supercharger. Due to the engine being slightly heavier and longer, it was shifted slightly closer to the cockpit with a new engine cowling and a slightly smaller main fuel tank. It also gained the ability to carry a 330 gallon drop tank (30 minutes of fuel) under the fuselage. Next to engine changes, the Model 32 cuts down on the wing size to eliminate the need for folding wing tips. All of these changes offer a better roll rate, a higher diving speed of 670 km/h, and only an increase in the max speed by 11 km/h. This came at the cost of nearly 1,000 km less range (higher fuel consumption, smaller fuel tank and less lift) and worse turning capabilities, the strengths of the A6M series, which would be shortly reintroduced in the A6M3 mod. 22, as the short comings of the mod. 32 became very clear in the Solomons Campaign. The already built A6M3 mod. 32s were afterwards tasked mainly with shorter range offensive missions and interception.
It has been in the game since the start of the Open Beta Test prior to Update 1.27. As mentioned earlier, the A6M3 mod. 32 offers the new and improved Sakae 21 engine resulting in more power, a bigger ammunition feed for the 20 mm cannons at 100 rounds per gun, but has a trade-off when it comes to the cut and clipped wings. For certain pilots, the new clipped wings allow for a more Boom-N-Zoom approach as it increases the max wing load, better roll rate, and slightly higher top speed, but for the more traditional A6M pilot, the larger turns the Model 32 will make will be noticeable in combat and resulting in different outcomes than expected from the non-clipped wing A6Ms.
As an upgrade of the already formidable A6M2 mod. 11, the A6M3 is not to be underestimated. Its clipped wings trade off some agility for extra dive speed (~40 km/h (25 mph) more) and a slightly faster roll rate. The extra 40 km/h provides a bit more freedom of engagement and acts as a surprise element as no one expects a Zero to be able to travel at ~700 km/h without ripping. This can come in handy when facing the Soviet Yak family since they compress and eventually rip slightly earlier than the A6M3. The nimble fighter also maintains its elevator authority until rather late in a dive (around the 550-600 km/h mark) and can withstand some serious wing load (14G at a time) which allows it to pull off risky manoeuvres and surprise opponents with very tight turns which can put it on their sixes in a matter of seconds. But all of this comes at the cost of massive energy bleeding so be wary of your surroundings when pulling such stunts. All in all its best use is as a turnfighter.
| Characteristics | Max Speed (km/h at 6,000 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
|---|---|---|---|---|---|---|---|---|
| AB | RB | AB | RB | AB | RB | |||
| Stock | 537 | 522 | 16.6 | 17.1 | 10.1 | 10.1 | 288 | |
| Upgraded | 578 | 556 | 15.8 | 16.0 | 18.2 | 13.8 | ||
| Features | ||||
|---|---|---|---|---|
| Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
| ✓ | ✓ | ✓ | X | ✓ |
| Limits | ||||||
|---|---|---|---|---|---|---|
| Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
| Combat | Take-off | Landing | + | - | ||
| 630 | 397 | 368 | 220 | ~15 | ~7 | |
| Optimal velocities (km/h) | |||
|---|---|---|---|
| Ailerons | Rudder | Elevators | Radiator |
| < 280 | < 420 | < 410 | > 335 |
The A6M3 is armed with:
The A6M3 can be outfitted with the following ordnance:
| 1 | 2 | 3 | ||
|---|---|---|---|---|
| 60 kg Navy Type 97 Number 6 bombs | 1 | 1 | ||
| 330 l drop tanks | 1 | |||
| Maximum permissible loadout weight: 150 kg | ||||
| Default weapon presets | |
|---|---|
| |
It is recommended to use the drop tank in Air Realistic Battles combined with a minimum fuel load. The reason for this is because you can take just 13 minutes of fuel, use the drop tank for climbing, and once you get into battle, you can jettison the tank giving you increased maneuverability.
The Zero is a extremely effective dogfighter with a very tight turn. Head on engagements should not be taken with any plane, especially Americans such as the F6F and the P-51, as the Zero is very fragile. Any hit can be lethal. The engine is very weak and fuel tanks can easily catch ablaze. At the start of the match, try climbing to be able to dive on unaware opponents. The plane can exceed 700 km/h allowing it to commit to very steep or long dives with slight stiffening. The biggest threats to the plane are American planes due to their potent and numerous guns, but any plane can be taken in a turn-fight victoriously.
In offence, aim to begin turn-fights with your opponents as you will outclass them, but take very careful shots. The guns are the weakest aspect of the plane and must be used with precision. Always aim for the fuel tanks or pilot as those are the most effective ways to take down enemy aircraft. Make sure to tail burning aircraft loosely as most fuel tanks are self-sealing. Bomber and other heavier planes should not be taken on as the guns are very ineffective. Only careful pilot snipes should be taken, otherwise conserve ammo for future engagements.
To defend yourself from the rear, perform a split S, which consists of rolling and turning downwards in the opposite direction, and turn to the enemy to begin engaging them. Planes will quickly overshoot and will have difficulty regaining dominance. If caught in a head-on situation, roll and dive downwards towards the enemy, make sure to have no commitment.
Enemies worth noting:
| MEC elements | ||||||
|---|---|---|---|---|---|---|
| Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
| Oil | Water | Type | ||||
| Controllable | Controllable Not auto controlled |
Controllable Not auto controlled |
Controllable Not auto controlled |
Separate | Controllable 2 gears |
Not controllable |
Pros:
Cons:
| Archive of the in-game description | |
|---|---|
|
In April of 1942, a new A6M model fighter was launched. The main difference between the A6M3 model 32 and the A6M2 Model 21 was the new Sakae 21 engine (1130 hp), which had a two-stage supercharger making it more stable at higher altitudes and a propeller diameter of 3.05 m (150 mm greater than that of its predecessor). The engine was much heavier and longer than those used in previous models, so to prevent displacement of the center of gravity the engine was moved closer to the cockpit and the main fuel tank's capacity was reduced from 518 to 470 liters. Also, the folding wingtips were removed, which increased the plane's dive speed limit but reduced its manoeuvrability and range. The latter side effect was particularly important as it made it impossible to use the A6M3 effectively during the 1942 campaign in the Solomon Islands. The 20 mm guns were replaced by Type 99-I model 3s, and their ammunition was increased to 100 rounds. Also, the aircraft could carry two 60 kg bombs. A total of 343 A6M3 Model 32s were made for the Japanese navy. | |
| Mitsubishi Company (三菱商会) | |
|---|---|
| Fighters | A5M4 · Hagiri's A5M4 |
| A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c | |
| A7M1 (NK9H) · A7M2 | |
| J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm) | |
| Hydroplanes | F1M2 |
| Interceptors | Ki-83 · Ki-109 |
| Bombers | G4M1 |
| Ki-21-Ia · Ki-21-I hei · Ki-67-I Ko · Ki-67-I otsu | |
| Jet Fighters | Ki-200 |
| Captured | ▃A6M2 · ␗A6M2 |
| See also | Mitsubishi Heavy Industries, Ltd. (Post-War) |
| Japan fighters | |
|---|---|
| Navy | |
| Carrier-based fighter | |
| A5M | A5M4 · Hagiri's A5M4 |
| A6M | A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c |
| A7He | A7He1* |
| A7M | A7M1 (NK9H) · A7M2 |
| Land-based Fighter | |
| J2M | J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm) |
| J6K | J6K1 |
| J7W | J7W1 |
| N1K-J | N1K1-Ja · N1K2-J · N1K2-Ja |
| Fighter seaplane | |
| N1K | N1K1 |
| A6M-N | A6M2-N |
| Army | |
| Ki-10 | Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C |
| Ki-27 | Ki-27 otsu · Ki-27 otsu Tachiarai |
| Ki-43 | Ki-43-I · Ki-43-II · Ki-43-III otsu |
| Ki-44 | Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei |
| Ki-61 | Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai |
| Ki-84 | Ki-84 ko · Ki-84 otsu · Ki-84 hei |
| Ki-87 | Ki-87 |
| Ki-94 | Ki-94-II |
| Ki-100 | Ki-100 · Ki-100-II |
| Other countries | ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5 |
| *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He) | |