Suspended armaments
| This page is about the American air-to-ground missile AGM-65H. For other versions, see AGM-65 (Family). |
The AGM-65H is one of the most modern variant of the AGM-65 family. It uses a TV seeker with increased range (due to a CCD seeker) and a HEAT warhead capable of penetrating up to 830 mm of armour
| Missile characteristics | |
|---|---|
| Mass | 226.8 kg |
| Guidance | TV |
| Maximum speed | 0.9 M |
| Missile guidance time | 105.0 s |
| Launch range | 23 km |
| Explosive mass | 51.19 kg TNTeq |
| Warhead type | HEAT |
| Armour penetration | 830 mm |
The AGM-65H has a large HEAT payload capable of destroying any tank with a successful hit. It has amazing post-pen damage, but sometimes it fails to one-shot tanks.
The AGM-65H has the same warhead that is found on the AGM-65A, AGM-65B, and AGM-65D.
| Missile Characteristics | AGM-65A | AGM-65B | AGM-65D | AGM-65E | AGM-65E2 | AGM-65G | AGM-65H | AGM-65L |
|---|---|---|---|---|---|---|---|---|
| Mass (kg) | 210.47 | 227 | 291.21 | 303.45 | 226.8 | 291.21 | ||
| Guidance | TV | TV+IR | Laser | IR | TV | Laser | ||
| Maximum speed (M) | 0.9 | |||||||
| Missile guidance time (secs) | 105 | |||||||
| Firing/launch range (km) | 23 | |||||||
| Lock range (km) | - | - | 20 | - | - | 20 | - | - |
| Explosive mass (kg) | 51.19 | 39 | 51.19 | 39 | ||||
| Explosive type | Comp. B | PBXN-110 | Comp. B | PBXN-110 | ||||
| TNT equivalent (kg) | 39.08 | 49.92 | 39.08 | 49.92 | ||||
| Warhead type | HEAT | SAP-HE | HEAT | SAP-HE | ||||
| Armour penetration (mm) | 830 | 122 | 830 | 122 | ||||
| Maximum allowed rocket release speed (M) | 1.4 | |||||||
Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)
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Cons:
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