Suspended armaments
| This page is about the American air-to-ground missile AGM-114B Hellfire. For the other version, see AGM-114K Hellfire II. |
The AGM-114B Hellfire is an American laser-guided air-to-ground missile. It was introduced in Update 1.85 "Supersonic".
| Vehicles equipped with this weapon | |
|---|---|
| Attack helicopters | |
| A129 | A-129 International (p) · A129CBT · AH-129D |
| AH-1 | AH-1Z · AH-1W · ␗AH-1W |
| AH-64 | AH-64A · AH-64A (GR) · Peten · ▃AH-64A Peten · AH-64A Peten · AHS · YAH-64 |
| Utility helicopters | G-LYNX · Lynx AH.Mk.1 |
Initially added for the AH-1Z, it was later included with other vehicles that carried it as they were introduced. The AGM-114B features an impressive range with the ability to lock on to a target after launching (LOAL), giving helicopter pilots the ability to perform careful strikes on a target by hiding behind terrain to initially launch a Hellfire, starting near a mountain or hill to begin the attack, retreating behind cover, and then return to lock onto the target before the missile impacts to provide terminal guidance. The Hellfire requires precise methods to be effective, and cannot be used with any reasonable success in close range and direct fire engagements, but at range it can be a deadly weapon against ground vehicles, who have almost no warning of the incoming missile.
The AGM-114B is the initial version of the Hellfire used by the U.S. Navy and Marine Corps, being identical to the AGM-114A aside from an added safety measure for use on ships. While it was originally designed for use on the AH-1 series of attack helicopters, it has since been tested and used on many other vehicles, including some fixed-wing aircraft and newer unmanned drones. While the AGM-114B version is no longer produced and used in combat, newer versions are widely used today across many nations and platforms.
| Missile characteristics | |
|---|---|
| Mass | 45.13 kg |
| Guidance | Laser+IOG |
| Maximum speed | 475 m/s |
| Missile guidance time | 45 secs |
| Firing range | 8 km |
| Guaranteed launch range | 8 km |
| Explosive mass | 8.02 kg TNTeq |
| Armour penetration | 1,100 mm |
The AGM-114B is laser-guided with a maximum range of 8,000 m (~5 mi) and a minimum range of 800 m (~0.5 mi). There is no method to control the missile other than through the use of the laser and it must be placed on a viable target for the weapon to lock and track. Due to this, using the AGM-114B on aircraft is difficult, as any time that the laser is not directly on target is time which the Hellfire is not able to track although the use of the TV locking function can aid in this result. The AGM-114B has a narrow but very tall targeting limit, which allows for tracking a target even when at extreme height. The Hellfire also uses a lofting trajectory to engage targets, which gives the missile some ability to evade obstacles and terrain features and strike the target from an angled position.
The Hellfire has a feature known as Lock-On After Launch (LOAL), which allows for a period of time where the laser is not turned on between when the missile is launched and when it hits the target. In War Thunder, LOAL works as follows:
However, relying on the warning to enable the laser and waiting until 6 seconds will not guarantee a hit, especially if the target has moved away from the initial reference point set during launch. Therefore, it is advised to visually acquire the target sometime before the warning would appear and enable the laser with around 8-10 seconds of flight time remaining. At extended ranges, a flight time of 30+ seconds can be observed, giving the pilot around 20 seconds of time without the laser designator enabled. At closer ranges, it is advised to maintain the laser on the target, as otherwise the missile will still drift off course and miss the target.
The AGM-114B Hellfire has very high levels of penetration with 1100 mm (~43 in) at 0°, 953 mm (~37.5 in) at 30° and 550 mm (~21.7 in) at 60°. A successful penetration is likely to cause critical damage to both crew and internal components. If the damage is dealt to ammunition, the enemy vehicle will likely suffer an ammunition detonation, resulting in the destruction of the vehicle. The AGM-114B uses a HEAT warhead, so damage is dealt in a cone spreading from the point of impact. Hits on a turret are likely to contain the damage within the turret, disable the cannon breech and knocking out the vehicle commander/gunner/loader. A hit to the hull of a vehicle will likely knock out the driver and disable the engine/transmission and likely set a fire in the fuel tanks or the engine.
There is a small amount of splash damage dealt by the AGM-114B, however, it is minimal and will do no effective damage to any ground vehicle with a serious amount of armour. Vehicles with no armour or only structural protection may suffer some critical damage for a near miss, but it must be an impact within a few metres of the vehicle.
Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)
Pros:
Cons:
The AGM-114 Hellfire program dates back to a 1971 program to develop a laser guided fire-and-forget missile intended to defeat armour and be used on helicopters, appropriately named the Helicopter Launched Fire and Forget Missile. It would be 1976 when the laser designator and paired seeker were completed, and the Rockwell International company was awarded a contract to produce the AGM-114A and test firing of the Hellfire began in 1978 with the U.S. Army completing their own testing in 1981.[1] The AGM-114A was approved for production in 1982 and began to be used in 1985.
The AGM-114 Hellfire uses a solid-fuel rocket motor developed by Thiokol and flies through the air with four fins with adjustable edges.[1] The laser seeker head of the Hellfire and track a target before launching and is capable of locking onto a target after launching. The AGM-114A has a maximum range of 8,000 m (8,750 yards) and uses an impact fuze to detonate a shaped-charge warhead. The AGM-114B is the version developed by the U.S. Navy for use by them and the Marine Corps which is largely the exact same as the AGM-114A with the exception of the Safing/Arming Device which allows for safe shipboard use as well as a new Thiokol rocket motor which produces less smoke.[1]
The AGM-114A and B are deemed ineffective against reactive armours due to the single shaped-charge warhead, and production of the early models was ceased in 1992.[2] The laser Hellfires have been sold to many nations across the world and following various acquisitions and corporate changes, the Hellfire was produced by Lockheed Martin. It has since been superceded by the Hellfire II (AGM-114K) and the Hellfire Longbow (AGM-114L) and numerous other versions.[2]