| This page is about the German medium tank Pz.Bef.Wg.IV J. For other versions, see Pz.IV (Family). |
The Panzerbefehlswagen IV Ausführung J (Pz.Bef.Wg.IV J) (Sd.Kfz. Index: Sd.Kfz. 161/2) was a special command version of the ninth variant of the Panzerkampfwagen IV medium tank family. The Panzer IV J command variant was produced after March 1944. This variant was modified by removing 15 rounds of 75 mm main gun ammunition and installing a new radio system, which included cables, transformers, and junction boxes. A GG400 auxiliary power generator was also installed. The Fu 8 (medium wave receiver) and Fu 5 (ultra-short-wave receiver) were the new radio sets. A Sternantenne D (Star aerial) for the Fu 8 was installed on the rear of the hull, while the conventional 2-meter antenna for the Fu 5 was installed on the roof of the turret in place of the Nahverteidigungswaffe grenade launcher. There was also a T.S.R.1 observation periscope and an SF14Z periscope scissor attached. The SF14Z could be installed inside the cupola, where the commander could see the battlefield through the open hatch. The T.S.R.1 was a long stick periscope located on the turret roof near the commander's cupola that could be extended via a pivoting support. Only 17 Pz.Bef.Wg.IV J tanks were manufactured from scratch, while the remaining 88 were modified from pre-existing Panzer IV J tanks.
Introduced in Update 1.43, the Pz.Bef.Wg.IV J variant is a special modification from the original Panzer IV J variant. To compensate for the Panzer IV J variant's missing 5 mm Schürzen side skirts, steel mashes known as Thoma-Schürzen were fitted in their place. While the steel mashes may protect the player from the occasional early HEAT ammunition, particularly from the M4A3 (105) from specific angles, they should not be relied on to exchange fire with adversaries. The original single-speed electric power drive for the turret traverse remains unavailable, and the turret traverse must be hand-cranked by a two-gear manual traverse. The three radio antennae serve no purpose in the game and are merely aesthetic decorations. Overall, it is a medium tank with a playstyle comparable to the Panzer IV J that should be played cautiously.
Armour type:
| Armour | Front (Slope angle) | Sides | Rear | Roof |
|---|---|---|---|---|
| Hull | 80 mm (11°) Front plate 20 mm (72°) Front glacis 80 mm (12-64°) Lower glacis |
30 mm | 30 mm (4-15°) | 26 mm Front 10 mm Rear and hatches |
| Turret | 50 mm (11°) Turret front 50 mm (7-29°) Gun mantlet |
30 (23-26°) + 5 (0-1°) mm | 30 (15-17°) + 5 mm | 16 mm Front 10 mm Rear |
| Cupola | 95 mm | 95 mm | 95 mm | 10 mm |
Notes:
The Pz.Bfw IV is vulnerable to most front shot engagement, especially so if no serious attempt is made in compound angling. The front plate in its unsloped format is an enticing target, but beware to not hit the front sloping glacis right in front of it as that area has a tendency to bounce everything. Also, avoid hitting straight into the ball machine gun and driver's port in the front as these also have a tendency to nullify an armour-piercing shot. When using APHE rounds, simply hit centre mass of the front plate and let the post-penetration effect do the rest.
In the case of a vehicle with a gun simply unable to penetrate this front plate, aim towards the turret that still retains a 50 mm front plate. Even the weaker non-autocannon armaments can penetrate through this front plate and incapacitate the turret crew. Aim for the turret left side (right side when shooting it) to knock out the gunner and deny their firepower, then chip away at weak spots until the threat is destroyed.
Alternatively, aim at the Panzer IV from its long vulnerable sides in cases where its slow turret traverse cannot keep up with a flanking manoeuvre or catching it in an ambush. The interior is fully stocked with ammo racks even when the user is taking a minimum load. Moreover, the fuel tank resides at the very bottom of the centre of the tank, so a penetrating shot with APHE will either detonate the ammunition, set the tank on fire, or knock out a good portion of the crew, if not fully destroy the tank with all three effects.
In every case scenario, it is to the benefit of the surviving player to fire the first shot against the Pz.Bfw IV above all else, as it would deny the Pz.Bfw IV even a chance to use its high-penetrating 75 mm gun.
| Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | ||||
|---|---|---|---|---|---|---|---|---|
| Forward | Reverse | Stock | AoA | Stock | Upgraded | Stock | Upgraded | |
| Arcade | -0.4 | 0.4 | 465 | -1162.5 | __.__ | |||
| Realistic | 265 | -662.5 | __.__ | |||||
| 75 mm KwK40 L48 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
| Arcade | 87 | -10°/+20° | ±180° | N/A | 9.5 | 13.2 | 16.0 | 17.7 | 18.8 | 7.67 | 6.79 | 6.25 | 5.90 |
| Realistic | 5.9 | 7.0 | 8.5 | 9.4 | 10.0 | ||||||||
| Penetration statistics | |||||||
|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
| 10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
| PzGr 39 | APCBC | 145 | 143 | 130 | 116 | 104 | 93 |
| Hl.Gr 38B | HEAT | 80 | 80 | 80 | 80 | 80 | 80 |
| PzGr 40 | APCR | 182 | 177 | 159 | 140 | 122 | 107 |
| Sprgr. 34 | HE | 10 | 10 | 10 | 10 | 10 | 10 |
| Shell details | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
| 0% | 50% | 100% | ||||||||||
| PzGr 39 | APCBC | 770 | 6.8 | 1.2 | 14 | 28.9 | 48° | 63° | 71° | |||
| Hl.Gr 38B | HEAT | 450 | 4.4 | 0.05 | 0.1 | 872.1 | 62° | 69° | 73° | |||
| PzGr 40 | APCR | 990 | 4.1 | - | - | - | 66° | 70° | 72° | |||
| Sprgr. 34 | HE | 550 | 5.74 | 0 | 0.1 | 686 | 79° | 80° | 81° | |||
| Smoke shell characteristics | ||||||
|---|---|---|---|---|---|---|
| Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
| K.Gr.Rot Nb. | 540 | 6.2 | 13 | 5 | 20 | 50 |
| Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
8th rack empty |
9th rack empty |
10th rack empty |
11th rack empty |
Visual discrepancy |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 87 | 84 (+3) | 82 (+5) | 80 (+7) | 72 (+15) | 63 (+24) | 54 (+33) | 46 (+41) | 38 (+49) | 30 (+57) | 24 (+63) | 1 (+86) | No |
Notes:
| 7.92 mm MG34 | ||||
|---|---|---|---|---|
| Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
| Coaxial | 3,150 (150) | 900 | N/A | N/A |
| Pintle | 2,100 (150) | 900 | -10°/+20° | ±180° |
Like the Panzer IV J, the Pz.Bfw. IV suffers compared to its other variants due to its slow, manual turret traverse rate. This causes the Pz.Bfw IV to lose flexibility in reacting to close encounters without turning the entire hull around. As such, it is recommended not to use the Pz.Bfw IV as a front-line assaulter in combat.
Tactics-wise, the Pz.Bfw IV is perfect for sniping and ambushes, where the slower turret traverse rate affects its combat performance less. Attack from a distance, especially while that enemy is focused on other allies in the team. Ambushes can also work in close-range events when watching corners, street intersections, and checkpoints, but be wary of any enemies trying to outmanoeuvre the Pz.Bfw IV as it would require drastic action with the slow turret rate. Try not to engage the enemy in a straight-up front confrontation as most enemies would be able to easily cleave through the front armour and end the vehicle.
Although most tanks in Rank III can destroy the Pz.Bef.Wg.IV J pretty quickly, the tanks the Pz.Bef.Wg.IV J need to avoid in open combat (if possible) are KV-2s, SU-152s, T-34-85(D-5T)s, M4A3E2 Jumbos.
Pros:
Cons:
The Panzerbefehlswagen IV is a command tank variant of the Panzer IV. While nearly the same exterior wise, the inside has been refitted with new equipment to enhance communication, thus fighting is not its purpose role. About 105 Panzerbefehlswagen IV were made during the war, with 17 from the Panzer IV Ausf. J variant and the rest from refurbished chassis adapted to the role.
The conversion allowed the tank to mount additional radio sets for communicating with the tank, infantry, and even aircraft units, or back to headquarters. The loader of the tank doubled as a radio operator as well to maintain all the radios in the tank. As well as the radios, mounting racks, transformers, junction boxes, antennas, and an auxiliary electrical engineer are also installed into the tank. This new equipment takes up space in the tank and so the ammunition stowage is reduced from the usual 87 rounds to 72 rounds, but this is mitigated by the fact that it should not be the front-line weapon against the enemy.
Other than that, the tank is nearly the same as the original Panzer IV tank. The tank featured a 75 mm KwK40 main gun with a coaxial MG34 machine gun. The tank had about 80 mm of armour on the front hull, plus additional armour in the form of Schürzen side skirts. Unlike the Ausf. H variant, this variant had the skirts made from wire-meshes rather than metal plates to decrease weight, yet keep the same protection against HEAT rounds.
| Archive of the in-game description | |
|---|---|
|
Commander vehicles for the commanders of medium tank battalions were built based on the standard Pz.IV Ausf.J tank equipped with additional radio stations. There were two varieties, the Sd.Kfz.267 and Sd.Kfz.268, which had different numbers of radio stations. The commander tanks were equipped with Fu 5, Fu 7, and Fu 8 radio stations. The tanks were used in battles on the Eastern and Western Fronts in 1944-1945. 97 tanks were produced between March and September of 1944. | |
Paste links to sources and external resources, such as:
| Germany medium tanks | |
|---|---|
| Pz.III | Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N |
| Pz.IV | Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J |
| Pz.V | VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II |
| M48 upgrades | M48A2 G A2 · M48 Super |
| Leopard 1 | Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III |
| Leopard 2 | PT-16/T14 mod. · Leopard 2K · Leopard 2AV |
| Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V | |
| Trophies | ▀M4 748 (a) · ▀T 34 747 (r) |
| Other | Nb.Fz. · KPz-70 |
| USA | mKPz M47 G · M48A2 C |
| USSR | ◊T-72M1 |
| Germany premium ground vehicles | |
|---|---|
| Light tanks | Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP |
| Medium tanks | Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10 |
| mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123) · Leopard 2A4M | |
| Heavy tanks | ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r) |
| VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16 | |
| Tank destroyers | Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42 |
| Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser | |