| This page is about the German medium tank M48 Super. For other versions, see M48 Patton (Family). |
During the Cold War, West Germany acquired as many as 650 M48 Patton tanks from United States. As the years pass, the M48 slowly became outdated and needed constant upgrades to stay up to date with the latest advancements in tank technologies and the Soviet threat. One such upgrade was in the 1960s as the M48A2 C tanks were upgraded into M48A2 G A2 that had the 105 mm L7 cannon installed and also use the German MG3 machine gun. However, as Leopard tanks slowly became Germany's primary tank, the M48 needed one more chance to stay relevant or risk obsolescence. In the 1990s, the Krauss-Maffei Wegmann company started a private venture to modernize the M48A2 with a new engine, appliqué armour package, and updated fire control system as the "M48 Super". Although the venture aimed to export this upgrade services to other M48 users across the globe, this came right around the end of the Cold War as all European nations began downsizing their armies by selling their surplus tanks on the market, reducing the need to rely on the old M48 design and ending the venture.
Introduced in Update "Starfighters", the M48 Super enhances all aspect of the important M48 characteristics, firepower, armour, and mobility, for better gameplay. A new modern computers for better use of the gun, namely a laser rangefinder and a thermal vision that can enhance the gunner's ability to locate and hit their target with the more lethal APFSDS round available. A stronger engine provides better mobility compared to the earlier M48s. Finally, armour is enhanced by composite screens attached to the turret, which substantially improves the overall protection, but the hull is left untouched aside from a few steel screens. So for many players that are familiar with the M48, the M48 Super represent the gameplay supercharged to 11, and can give enemies expecting an old, antiquated target a nasty surprise.
The mantlet caps at 480 mm against HEAT rounds and just 209 mm against APFSDS projectiles, nothing to brag about. You are resistant to autocannons and older HEAT rounds, but that's about it. Being based on the M48 Patton hull from the '60s, the hull is able to stop only autocannon fire and only from the front arc, as side shots will get through. Avoiding getting shot is vital to your survival. Sadly, blocky ineffective armour coupled with a tall profile makes this task difficult, if not impossible to achieve. Adopting hull down tactics is a must; on the bright side, your gun can depress to -9° and you can perform well in hilly terrain.
Armour type:
| Armour | Front (Slope angle) | Sides | Rear | Roof |
|---|---|---|---|---|
| Hull | 200 mm | 76 mm Top 38 mm Bottom |
35 mm | 57 - 12.7 mm |
| Turret | 400 - 210 mm Turret front 200 mm Gun mantlet |
120 - 100 mm | 75 - 50 mm | 69 - 25 mm |
| Cupola | 70 mm | 70 mm | 70 mm | 70 mm |
Notes:
| Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
|---|---|---|---|---|---|---|---|
| Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
| Arcade | Expression error: Unexpected * operator. | 1,550 | Expression error: Unexpected round operator. | __.__ | |||
| Realistic | 884 | Expression error: Unexpected round operator. | __.__ | ||||
The M48 Super's mobility is average at best. Do not expect to rush favourable positions as most of the light tanks and wheeled combat vehicles will be there first.
Your focus should be on firepower upgrades. After parts and FPE, go for the DM23 round, as most tanks at this rank have either composite armour, ERA or in the worst case scenario both, making your stock HEAT round very ineffective. After that focus on getting thermals, those help you tremendously with finding targets and it is impossible to fight at night without them. Lastly, go for DM33 and laser rangefinder. Those make you a potent sniper and level your fighting chance against most opponents.
| 105 mm L7A3 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
| Arcade | 46 | -9°/+19° | ±180° | Two-plane | 22.8 | 31.6 | 38.4 | 42.5 | 45.2 | 8.71 | 7.70 | 7.10 | 6.70 |
| Realistic | 14.3 | 16.8 | 20.4 | 22.6 | 24.0 | ||||||||
The M48 Super mounts a late-generation fully stabilised L7 cannon, which is pretty standard at this rank. It also has access to standard ammunition selection, though one thing to note is that it has the option to equip lethal DM33 rounds, which are the third best NATO rounds available for 105 mm guns (after M800 and DM63).
| Penetration statistics | |||||||
|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
| 10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
| DM12 | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
| DM512 | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
| DM23 | APFSDS | 337 | 335 | 330 | 322 | 314 | 306 |
| DM33 | APFSDS | 408 | 405 | 398 | 389 | 379 | 370 |
| Shell details | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
| 0% | 50% | 100% | ||||||||||
| DM12 | HEATFS | 1,174 | 10.5 | 0.05 | 0.1 | 1.27 | 65° | 72° | 77° | |||
| DM512 | HESH | 732 | 11.2 | 0.1 | 4 | 4.31 | 73° | 77° | 80° | |||
| DM23 | APFSDS | 1,455 | 4.2 | - | - | - | 78° | 80° | 81° | |||
| DM33 | APFSDS | 1,455 | 3.79 | - | - | - | 78° | 80° | 81° | |||
| Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
Visual discrepancy |
|---|---|---|---|---|---|---|
| 46 | 43 (+3) | 29 (+17) | 21 (+25) | 16 (+30) | 1 (+45) | No |
Notes:
The coaxially mounted 7.62 mm MG3A1 is, in most situations, not useful. While being able to "blind" opponents by shooting at their optics, as with any MG, and able to easily dispatch of vehicles with exposed crew that have uptiered themselves, such as the M56, 2 factors really hold this MG back from being truly useful. These are:
Against some of the bigger and meaner helicopters such as Ka-50, it is simply better to not fire at all in order to stay hidden and not draw attention to yourself.
| 7.62 mm MG3A1 | ||||
|---|---|---|---|---|
| Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
| Pintle | 2,000 (200) | 1,200 | -10°/+75° | ±45° |
| Coaxial | 3,000 (200) | 1,200 | N/A | N/A |
While the M48 Super can be played as a regular main battle tank, it works best as a sniper or support tank.
As a sniper, thermals, DM33 round and laser rangefinder allow you to quickly and effectively engage enemy tanks at any range. Using uneven terrain and going hull down, an entrenched M48 Super can shut down large portions of maps for the enemy team.
As a support, stabilised gun coupled with DM33 round can work wonders in CQC. Go with your allies with better armour, let them take shot, and as soon as you see enemy tank fire, lunge forward and send the enemy back to the garage. Your tall profile, which is otherwise handicap, can allow you to fire over friendly tanks without obstruction.
If you are forced to brawl, it is mandatory to make the first shot.
Pros:
Cons:
Development
The Super M48 was a private venture offered by Krauss-Maffei Wegmann in the 1990s as a potential upgrade for the M48 Patton that was in service with a number of nations at the time. A total of 5 demonstrator vehicles were built using the M48A2GA2 as their basis. Unfortunately for the Super M48, its creation coincided with the end of the Cold War, which resulted in a surplus of newer American and Soviet tanks which were preferred over an upgraded older tank such as the M48. As such, no nation chose to procure the Super M48 upgrade solution.
Design
The Super M48 maintained the general layout and basis of the M48A2GA2, with a crew of four. It weighed a total of 53 tonnes and was 6.87 m long, 3.63 m, and 2.9 m tall.
The old engine of the M48A2GA2 was replaced by an MTU MB 837 Ea-500 V12 diesel engine producing 1,000 hp, much more powerful than the old engine. The transmission was also replaced by a Renk RK-304 transmission with four forward and four reverse gears. The suspension was nearly unmodified other than the five return rollers being reduced to only three. The new powerpack gave the Super M48 a top speed of 56 km/h.
The protection of the Super M48 was also improved by fitting a layer of composite material around the turret front and sides. This appliqué armour was modular and could be removed when not necessary or replaced when damaged. A spall liner was fitted to the interior of the vehicle. Four smoke grenade launchers were fitted to each side of the turret for a total of eight. Additionally, new sideskirts were fitted on the hull sides.
The main gun was the L7A3 105 mm rifled gun which could fire APFSDS, HESH, HEATFS, and HE. The secondary armament consisted of a coaxial 7.62 mm machine gun and a pintle-mounted 7.62 machine gun mounted on the commander's cupola. 46 rounds of 105 mm ammunition and 10,000 rounds of 7.62 mm ammunition were provided.
The tank's fire control system (FCS) was replaced by a MOLF 48 FCS built by Atlas Elektronik. It included a digital ballistic computer, a thermal sight for the gunner with an included laser rangefinder, and an optical rangefinder as a backup. The gun was fitted with a two-plane stabilization system and the gun and turret controls were replaced by an electro-hydraulic system.
Paste links to sources and external resources, such as:
| Germany medium tanks | |
|---|---|
| Pz.III | Pz.III B · Pz.III E · Pz.III F · Pz.III J · Pz.III J1 · Pz.III J1 TD · Pz.III L · Pz.III M · Pz.III N |
| Pz.IV | Pz.IV C · Pz.IV E · Pz.IV F1 · Pz.IV F2 · Pz.IV G · Pz.IV H · Pz.IV J · Pz.Bef.Wg.IV J |
| Pz.V | VK 3002 (M) · Panther A · Panther D · Panther F · Panther G · Ersatz M10 · Panther II |
| M48 upgrades | M48A2 G A2 · M48 Super |
| Leopard 1 | Leopard I · Leopard A1A1 · Leopard A1A1 (L/44) · Leopard 1A5 · C2A1 · Turm III |
| Leopard 2 | PT-16/T14 mod. · Leopard 2K · Leopard 2AV |
| Leopard 2A4 · Leopard 2 (PzBtl 123) · Leopard 2A4M · Leopard 2 PL · Leopard 2A5 · Leopard 2 PSO · Leopard 2A6 · Leopard 2A7V | |
| Trophies | ▀M4 748 (a) · ▀T 34 747 (r) |
| Other | Nb.Fz. · KPz-70 |
| USA | mKPz M47 G · M48A2 C |
| USSR | ◊T-72M1 |