Seeing a need to create a new direct-fire infantry support self-propelled gun for the infantry, Alkett developed a self-propelled artillery piece based on the chassis of the Panzer IV medium tank in service. The vehicle became known as the Sturmpanzer IV, though it would become known more popularly by the nickname Brummbär (German for "Grouch") that the Allied intelligence assigned to it. With 300 units manufactured between March 1943 to May 1945, the Sturmpanzer IV saw its first use at the Battle of Kursk and was present at most major combat operations afterwards, proving to be an extremely effective tool for neutralizing fortified positions, enemy troops, and armoured vehicles.
Introduced in Update 1.61 "Road to Glory", the Brummbär's main strength lies in its 150 mm cannon, akin to that found on the KV-2 (1939). Due to its long reload and decent armour, this machine is suited to ambushes or supported urban combat. Its ~100 mm frontal armour is a force to be reckoned with (being about the same as a Tiger I's). However, its sides are weak (as any Panzer IV is) and its rear is as well. Its gun has a lot of drop (it is very low velocity), so "sniping" at ranges over ~750 m will basically be indirect fire. This is why this vehicle should stick to short-range attacks. Due to the potential of all of its shells, it is almost guaranteed a one-hit knock-out, assuming the shell hits relatively on-target.
The armour protection of the Brummbär is one of its main advantages. The bulky fighting compartment occupies most of its frontal silhouette, and its gently sloped 100 mm armour plate gives an effective thickness of ~125 mm which makes it immune to all light tanks' cannons and most medium tanks' cannons at its tier (e.g. M24, Cromwell I, T-34 1942). Most players, not knowing the locations of the Brummbär's weak spots, will naturally shoot at this huge attention-grabbing armour plate. The tapering plates joining the front and the sides are 60 mm, giving an effective thickness of ~100 mm when looking from the front, which is also able to neglect most tanks' ammunition.
However, one frontal weak spot is the 20 mm upper glacis. Although well angled it can still be penetrated due to the insufficient thickness, especially when the shell has good overmatching characteristics (e.g. USSR 76 mm/85 mm, US 75 mm). Thus, the Brummbär's frontal protection is great, but with some flaws.
The side and rear armour range from 20 to 50 mm, which is not enough to stop any rounds without significant angling. They can only stop HE shells, rifle-calibre bullets, or some autocannon shells.
The post-penetration survivability of the Brummbär is quite bad. Similar to the StuG series tank destroyers, the Brummbär has 3 crew members sitting tightly in a column at the right side of the fighting compartment (when looking at its front), and 2 on the left. This means that a frontal penetrating shot through the right side can take out 3 men if the shell is solid, or even all 5 crew members if it is explosive. Frontal penetration through the hull can destroy the transmission, leaving the tank immobile. It may also hurt the driver.
Armour type:
| Armour | Front | Sides | Rear | Roof |
|---|---|---|---|---|
| Hull | 20 mm (74°) Front glacis 50 + 50 mm (12°) Joint plate 30 + 30 mm (57°) Lower glacis |
20 + 5 mm | 20 mm (11-12°) | 10 mm |
| Superstructure | 100 mm (39°) 250 mm Gun mantlet |
60 mm (21°) Front-to-Side joint plate 50 mm (15°) Sides |
30 mm (29°) | 20 mm |
Notes:
The mobility of the Brummbär is overall inferior. The forward speed on average is ~20 km/h on dirt road and ~15 km/h on worse offroad conditions. It can only reach a maximum speed of ~30 km/h on well-paved flat roads, which is not a common infrastructure on most maps. The acceleration is also very slow especially when offroad. This low speed significantly limits the Brummbär's positioning ability, and it will always arrive at a position later than most teammates.
The hull traverse is quite bad too. The tank will need a short forward/backward acceleration before turning on the tracks. This is worsened on loose terrain like sand and snow, meaning the Brummbär not only cannot change direction quickly, but will also easily get circled and not be able to respond in time. The reverse speed of -7 km/h is not fast enough to retreat the Brummbär from danger, but luckily its strong frontal armour might compensate it.
| Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
|---|---|---|---|---|---|---|---|
| Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
| Arcade | Expression error: Unexpected * operator. | 426 | Expression error: Unexpected round operator. | __.__ | |||
| Realistic | 265 | Expression error: Unexpected round operator. | __.__ | ||||
The Brummbär's 150 mm howitzer is a deadly weapon thanks to its explosive shells. The gun has a usable vertical traverse of -8°/+30°, and a good horizontal traverse of ±15°, meaning that if you position yourself correctly you don't need to move the entire tank a lot. The gun rotates at an average speed of ~12°/s, which is adequate to target medium and heavy vehicles. Against fast-moving vehicles, this targeting speed is generally not enough to keep up with them especially if they are up close.
The reload speed is approximately 20 seconds, which is reasonable for its calibre and power, though still quite slow comparing to other guns. Thus the Brummbär should stay behind cover during the reload, and aim carefully to make every shot count.
The gunsight zoom is not particularly good, and combined with the slow muzzle velocity and extremely curved trajectory it makes long range shooting very hard even for experienced players.
| 150 mm Stu.H 43 L/12 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
| Arcade | 38 | -8°/+30° | ±15° | N/A | 13.2 | 18.3 | 22.2 | 24.6 | 26.1 | 22.36 | 19.78 | 18.23 | 17.20 |
| Realistic | 8.9 | 10.5 | 12.8 | 14.1 | 15.0 | ||||||||
The 150 mm howitzer offers 2 ammunition types, a HE shell and a HEAT shell.
| Penetration statistics | |||||||
|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
| 10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
| I.Gr.38 | HE | 61 | 61 | 61 | 61 | 61 | 61 |
| I.Gr.39 HI/A | HEAT | 185 | 185 | 185 | 185 | 185 | 185 |
| Shell details | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
| 0% | 50% | 100% | ||||||||||
| I.Gr.38 | HE | 240 | 38 | 0 | 0.1 | 8.6 | 79° | 80° | 81° | |||
| I.Gr.39 HI/A | HEAT | 280 | 24.58 | 0.05 | 0.1 | 5.32 | 62° | 69° | 73° | |||
| Full ammo |
Ammo part |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
|---|---|---|---|---|---|
| 38 | Projectiles Propellants |
27 (+11) 31 (+7) |
14 (+24) 1 (+37) |
1 (+37) |
No |
If in a large, open map, move with as much teammates as possible since the Brummbär will not be able to fire at enemies from long range due to the nature of the gun. Stay a bit behind your teammates if you can to better protect yourself when providing fire support. If little to no teammates are in your area, find yourself a place that offers a cover and overwatches a key enemy area and avoid being in the open at all costs, since the Brummbär can only face enemies from its front, while an open space means countless threat directions. The tapering armour plates joining the frontal fighting compartment and the sides are only 60 mm thick, meaning any shell hitting it at an angle will very likely penetrate.
Urban combat is probably where this vehicle does best, as its armour can bounce many shots if it peeks around corners properly. The short ideal range (0-600 m) of the gun makes short range urban combat its friend. This coupled with lots of cover for the long reload makes any city the best place to play this tank. Find a street/pathway with buildings at the sides so your flanks are covered. The place should also overwatch an area where enemies can appear. This way you only need to worry about enemies from one direction, which is your front, allowing you to concentrate on fighting. You can also present your sturdy frontal armour towards the threat confidently. When conducted well, the Brummbär can be a fortress that blockades the advancement of multiple enemy tanks through a key street (e.g. the rightmost street in Advance to the Rhine), which is very beneficial in leading to a victory or delaying a defeat. However it is best to fight alongisde teammates, as being alone can very much result in you getting swarmed and flanked. The Brummbär's slow reload does not allow it to fight multiple enemies at once.
If you need to reposition under enemy fire, do not turn the tank to the side too much unless all enemies are unable to fire when you turn. This is to avoid your thin side getting penetrated. Instead, turn no more than 10° each time to slowly "wriggle" towards the new place. This ensures that your frontal armour is always facing the front even when moving sideways.
Be wary of fast-moving vehicles, as, they are harder to hit with the slow, heavy gun, and especially since the Brummbär does not have a turret, they will flank easily. In addition, heavy SPAA will ruin the Brummbär's day if they get to even the side armour, being relatively thin for its rank. Regardless, most guns of the rank can penetrate the Brummbär frontally from medium ranges, so be careful. Always beware of multiple/squad enemies, as the Brummbär cannot engage them all at once. Sometimes, if they don't see the vehicle, it's better to just let them go and avoid exposing the Brummbär.
Whenever you arrive at a fighting spot it is good to range-find the areas where enemies might appear prior to them actually showing up, and memorise the ranges. This way you can fire as soon as an enemy appears instead of wasting another 10 seconds which is beneficial given the unfriendly trajectory, velocity, and slow reload.
Pros:
Cons:
The Sturmpanzer is a development of the Wehrmacht on the needed for a heavy assault gun to provide direct fire support for the infantry in urban areas. It took a Panzer IV chassis, turned it into a casemate structure, and added a 15 cm StuH 43 howitzer (derived from the 15 cm sIG 33) onto the vehicle. The official names were "Sturmpanzer", "Sturmpanzer 43", or the "Sturmpanzer IV", however it was not known as the Brummbär by the Germans as that name was actually coined by the Allied forces. The Wehrmacht accepted it in 1943 and about 300 units were built from 1943 to 1945.
The Sturmpanzer was heavily armoured and equipped with a gun capable of leveling buildings. The 15 cm howitzer has 38 two-piece rounds available in storage, though rate of fire is low due to the heavy weight of each shell, the HE shell weighing around 38 kg (84 lb.) alone. Though its armour ensures great survivability, the heavy weight of the design stressed the chassis and breakdowns were frequent on the transmission and suspension.
The Sturmpanzer underwent four different designs during its production life, mostly fixing problems experienced with the preceding models. The first series were produced from April to December 1943 with 52 from Ausf. G chassis and 8 from Ausf. E and Ausf. F chassis. The second series of vehicles began in December 1943 using the Ausf. H chassis until March 1944 with improvements to the driver's compartment, internal ventilation, and steel-rimmed road wheels. The third series of vehicles lasted from March to June 1944 with to the driver's optic and a lighter 15 cm StuH 43/1 howitzer as the armament. The fourth and last series from June 1944 to March 1945 featured the chassis and engine of the Ausf. J model, it had a redesigned gun collar, a reduction in overall height, and a ball mount for an MG34 in the front casemate structure.
The Sturmpanzer was equipped in four independent battalions in the course of the war in the Sturmpanzer-Abteilung 216, 217, 218, and 219. The first to receive the Sturmpanzers was the 216th in April 1943 with about 45 vehicles split into three companies with 14 each and 3 in the battalion headquarters. They saw use in the Battle of Kursk in Operation Citadel and was assigned to the Panzerjäger Regiment 656 in the 9th Army of Army Group Center. It stayed in play all the way to December 1943, assisting German soldiers in attacking and withdrawing from the Russian front. The battalion was transferred in February 1944 to counter the Allied invasion of Italy. Though intended to attack the Allies at the beachhead, the operation failed and the battalion was stationed there all the way until Germany's surrender. The 217th was made in April 1944 and was stationed in Normandy in early June 1944. They did not see use early in the Battle of Normandy as the Allies and the French Resistance sabotaged the rail network to France and the Sturmpanzers, forced to drive to France, broke down en route. They did see combat at Caen in August 1944 however, but withdrew to recuperate after suffering major casualties. The 217th also saw combat in the Battle of the Bulge, before retreating due to losses and continued withdrawing until captured in the Ruhr Pocket in April 1945.
The 218th started as the Sturmpanzer-Kompanie z.b.V. 218 and was raised in August 1944. It stayed in the Eastern Front and saw combat in the Warsaw Uprising. It continued fighting until it was wiped out in East Prussia in April 1945. A similar unit known as the Sturmpanzer-Kompanie z.b.V. 2./218 was made alongside the 218th, though not much is known except that it went to form the actual Sturmpanzer-Abteilung 218 in January 1945. Though expected to be equipped with 45 Sturmpanzers, it ended up with StuG IIIs instead. The 219th was made in September 1944. In October 1944, it only had 10 Sturmpanzers when Operation Panzerfaust was launched and Germany enters Hungary. It arrived on October 19th when it was no longer needed and was sent to Slovakia for further training and equipping before returning to Hungary to relieve the German troops at Budapest. It stayed until forced to retreat by the Soviets before either being wiped out or surrendering.
Today, four Sturmpanzers are known to have survived in intact conditions. Each one is in France, Germany, Russia, and the United States.
| Germany tank destroyers | |
|---|---|
| Pz. I Derivatives | Panzerjäger I |
| Pz. II Derivatives | 15cm sIG 33 B Sfl |
| Pz. 38(t) Derivatives | Marder III · Marder III H · Jagdpanzer 38(t) |
| Pz. III Derivatives | StuG III A · StuG III F · StuG III G · StuH 42 G |
| Pz. IV Derivatives | Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW |
| Pz. V Derivatives | Jagdpanther G1 · Bfw. Jagdpanther G1 |
| Pz. VI Derivatives | Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger |
| Wheeled/Half-track | 8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42 |
| ATGM Carrier | RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2 |
| Other | Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2 |
| Germany premium ground vehicles | |
|---|---|
| Light tanks | Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP |
| Medium tanks | Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10 |
| mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123) · Leopard 2A4M | |
| Heavy tanks | ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r) |
| VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16 | |
| Tank destroyers | Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42 |
| Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser | |