The Tank, Light, Anti-Air Mark I is a special modification of the first variant of the Tank, Light, Mark VI family. The Tank, Light, Mark VI was the sixth in the families of light tanks constructed by Vickers-Armstrongs for the British Army between World Wars I and II. The Tank, Light, Anti-Air Mark I was built in the aftermath of the Battle of France to counterattack air raids by German aircraft and dive bombers. It has a power-operated one-crew turret with four 7.92 mm BESA light machine guns.
Introduced in Update 1.79 "Project X", the Tank, Light, Anti-Air Mark I is an extremely vulnerable vehicle, players must take care not to expose themselves to hostile fire. Take care to position yourself so that you are not observed by enemy ground vehicles, and keep an eye out for enemy aircraft. Due to the low velocity of the ammunition, players need to wait until the enemy plane is reasonably close before opening fire. Be cautious if there is more than one enemy plane, since they may alternately strafe you. Despite being armed with four 7.92 mm BESA light machine guns, the damage is still insignificant, and players may need to score numerous hits to bring down an enemy plane.
| Armour | Front (Slope angle) | Sides | Rear | Roof |
|---|---|---|---|---|
| Hull | 14 mm Front plate 14 mm (0-73°) Upper glacis 14 mm (22-69°) Lower glacis |
14 mm | 14 mm (0-52°) Upper 4 mm (53-75°) Lower |
4 mm |
| Turret | 14 mm (0-64°) Turret front | 14 mm | 14 mm | N/A |
The Light AA Mk I has very little armour. Most of the hull has 14 mm of armour, which is sufficient only against rifle-calibre rounds. The gunner is exposed to machine gun fire, and if he dies the entire vehicle is destroyed. This leaves you vulnerable to even enemy machine guns can kill you if they hit your gunner. You may be able to somewhat protect the gunner by aiming upwards with the machine guns as a last resort. The Light AA Mk I is vulnerable to any vehicle in the game.
| Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
|---|---|---|---|---|---|---|---|
| Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
| Arcade | Expression error: Unexpected * operator. | 125 | Expression error: Unexpected round operator. | __.__ | |||
| Realistic | 78 | Expression error: Unexpected round operator. | __.__ | ||||
The Light AA Mk I is decently quick and manoeuvrable, and its small size allows it to fit into areas many other vehicles cannot. It can easily get around the map, and can quickly take cover from aircraft or other tanks when necessary. However, it is too light to drive through many obstacles easily, such as walls and small trees, and its suspension is too bouncy to allow it to fire with much accuracy while moving.
| 7.92 mm BESA (x4) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
| Arcade | 3,600 (225) | 600 | -10°/+65° | ±180° | N/A | 52.8 | 73.1 | 88.8 | 98.2 | 104.5 | 7.80 | 6.90 | 6.36 | 6.00 |
| Realistic | 35.7 | 42.0 | 51.0 | 56.4 | 60.0 | |||||||||
The four BESA machine guns the Light AA Mk I is armed with can be devastating to open-topped vehicles thanks to their high rate of fire, but they are completely ineffective against anything with armour. They are also less effective and less accurate over distance against planes than the cannons or heavy machine guns most other anti-aircraft vehicles are armed with, although a well-placed burst will still do serious damage to the biplanes you are likely to face. Each belt is large enough to enable sustained fire, allowing you to compensate for your poor accuracy through sheer volume of bullets.
| Penetration statistics | |||||||
|---|---|---|---|---|---|---|---|
| Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
| 10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
| T | 5 | 4 | 2 | 1 | 0 | 0 | |
| Ball | 5 | 4 | 2 | 1 | 0 | 0 | |
| IT | 3 | 3 | 3 | 3 | 3 | 3 | |
| AP | 13 | 12 | 7 | 3 | 2 | 0 | |
| Shell details | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
| 0% | 50% | 100% | ||||||||||
| T | 847 | 0.01 | - | - | - | 47° | 56° | 65° | ||||
| Ball | 847 | 0.01 | - | - | - | 47° | 56° | 65° | ||||
| IT | 771 | 0.01 | 0 | 3 | 0 | 47° | 56° | 65° | ||||
| AP | 783 | 0.01 | - | - | - | 47° | 56° | 65° | ||||
| Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
|---|---|---|---|---|---|
| 16 | 4 (+12) | 4 (+12) | 4 (+12) | 4 (+12) | Yes |
Notes:
| Light AA Mk I Optics | ||
|---|---|---|
| Which ones | Default magnification | Maximum magnification |
| Main Gun optics | x2.1 | x3.7 |
| Comparable optics | M13 MGMC | |
The Light AA Mk I is a very vulnerable vehicle, so commanders should be careful not to expose themselves to enemy fire. Take care to find a position where you will not be seen by enemy ground vehicles, and watch the sky. Due to the low velocity of the machine guns, the Light AA Mk I should not open fire until the enemy plane is very close, probably within 1 km. If you begin to fire while the enemy plane is out of range, they will likely change course and stay away from your position. Also be wary if there is more than one enemy plane up, as you can easily be strafed to death by machine gun fire. Once you have a good shot on the enemy plane, the 4 machine guns are capable of dealing more damage than one might expect. You can down most aircraft quite quickly, although twin-engine fighters and bombers will take longer to destroy.
It is advisable to fire off your artillery as quickly as possible, since it is the only realistic way you can possibly damage enemy tanks.
Pros:
Cons:
The machine-gun armed Mark VI light tank formed the bulk of British tank strength in 1939. They were intended for colonial duties and reconnaissance but would see front-line combat as late as the British defeats in Java in early 1942. In 1940 they were in use in the light tank squadrons of armoured regiments and the main body of the divisional cavalry regiments. They carried a .50 calibre or 15 mm machine gun as the main armament. They were also used in the early war as command vehicles for armoured units.
As they were withdrawn from service, some Mark VI's were converted to anti-aircraft vehicles, raising the superstructure and replacing the turret. In practice the commander also being the gunner was ineffective. British armoured regiments and tank battalions were supposed to have 4-8 of these vehicles each in mid-1942. By mid-1943 they were taken out of service, replaced for this purpose by the significantly more versatile 20 mm-armed Crusader AA Mk II tank.
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| Vickers-Armstrongs Limited | |
|---|---|
| Ships | |
| Tribal-class | HMS Eskimo · HMCS Haida |
| Invincible-class | HMS Invincible* |
| Kongō-class | IJN Kongo** |
| Tanks | |
| Light Tanks | VFM5*** · Vickers Mk.11*** |
| Light Tank Mk VI | Light AA Mk I |
| Light Tank Mk VII | Tetrarch I |
| Light Tank Mk VIII | Alecto I |
| Tank, Infantry, Valentine | Valentine I · Valentine IX · Valentine XI · Archer |
| Vickers MBT | Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7*** |
| Heavy Tanks | Independent**** |
| Export | ▂МК-IX "Valentine" · Vickers Mk.E**** |
| See also | Vickers-Armstrongs Aircraft Limited |
| *Previously Armstrong Whitworth | |
| **Built for Japan | |
| ***Vickers Defence Systems | |
| ****Previously Vickers Limited | |
| Britain anti-aircraft vehicles | |
|---|---|
| Crusader AA | Crusader AA Mk I · Crusader AA Mk II |
| Wheeled | Staghound AA · AEC AA |
| Radar SPAAG | Chieftain Marksman |
| Missile SPAA | Stormer AD · Stormer HVM |
| Other | Light AA Mk I · Falcon |
| Canada | Skink · ADATS (M113) |
| South Africa | Ystervark · Bosvark · ZA-35 |