The Flakpanzer IV "Wirbelwind" (Sd.Kfz. Index: Sd.Kfz. 161/4) is the first variant of the Flakpanzer IV self-propelled anti-aircraft gun family. The German military forces were less interested in developing self-propelled anti-aircraft guns in the early years of World War II, but as the Allies gained air superiority, the need for more mobile and better-armed self-propelled anti-aircraft guns grew. SS-Hauptsturmführer Karl Wilhelm Krause of the 12th SS Panzer Division Hitlerjugend came up with the Flakpanzer IV Wirbelwind concept in the early summer of 1944. He presented the idea to SS-Obersturmbannführer Max Wünsche, commanding officer of the 12th SS Panzer Regiment, and Adolf Hitler approved it. The Panzer IV medium tank chassis was used to mount an open-top, nine-sided turret housing a quadruple mount of 20 mm Flugzeugabwehrkanone 38 autocannon (Flakvierling 38). A closed-top design would have been preferable, but due to the heavy smoke generated by the main armament, this was not possible. The turret's shape earned it the nickname Keksdose ("biscuit tin"). Ostbau Werke in Sagan, Silesia, was primarily responsible for its construction.
Introduced in Update 1.43, the Flakpanzer IV "Wirbelwind" is one of the best self-propelled anti-air vehicles in its class. Given its high fire rate, this machine effectively spews out a stream of fragmentation rounds, and any plane unfortunate enough to be hit by the waves of shells will burst into flames if not being completely destroyed. However, crews inside the turret are only marginally protected by thin armour, so it is critical to keep an eye out for enemy aircraft strafing. Lastly, armour-piercing ammunition belts are also available to destroy lightly armoured targets.
The armour surrounding the turret can provide a small amount of protection against plane machine guns, but the amount of armour on its turret is still low and it has an open top so it's best to destroy the attacking plane quickly or move out of the way.
Armour type:
| Armour | Front | Sides | Rear | Roof |
|---|---|---|---|---|
| Hull | 80 mm (11°) Front plate 20 mm (72°) Front glacis 80 mm (11-12°) Lower glacis |
30 mm | 30 mm (4-15°) | 10 mm |
| Turret | 16 mm (19-24°) | 16 mm (21-27°) | 16 mm (17-22°) | N/A |
Notes:
| Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
|---|---|---|---|---|---|---|---|
| Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
| Arcade | Expression error: Unexpected * operator. | 426 | Expression error: Unexpected round operator. | __.__ | |||
| Realistic | 265 | Expression error: Unexpected round operator. | __.__ | ||||
If the Wirbelwind is to be used in an anti-air role, mobility modules are not as important as the Sprgr. modification, which gives the vehicle access to a purely high-explosive ammo belt. The Horizontal Drive and Elevation Mechanism modules are also useful.
The PzGr 40 modification gives this vehicle a decent anti-tank capability, although this upgraded ammo belt will still not be able to penetrate heavily armoured targets.
| 20 mm FlaK38 (x4) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
| Arcade | 3,200 (20) | 1,920 | -10°/+90° | ±180° | N/A | 52.8 | 73.1 | 88.8 | 98.2 | 104.5 | 5.20 | 4.60 | 4.24 | 4.00 |
| Realistic | 35.7 | 42.0 | 51.0 | 56.4 | 60.0 | |||||||||
Since every bullet is a tracer, it helps aiming at aircraft but detectability is also greatly increased.
| Penetration statistics | |||||||
|---|---|---|---|---|---|---|---|
| Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
| 10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
| HEFI-T* | 5 | 4 | 3 | 2 | 2 | 2 | |
| API-T | 37 | 34 | 23 | 14 | 9 | 6 | |
| HVAP-T | 48 | 45 | 31 | 20 | 13 | 8 | |
| Shell details | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
| 0% | 50% | 100% | ||||||||||
| HEFI-T* | 900 | 0.12 | 0.1 | 0.1 | 10.2 | 79° | 80° | 81° | ||||
| API-T | 800 | 0.15 | - | - | - | 47° | 60° | 65° | ||||
| HVAP-T | 1,050 | 0.1 | - | - | - | 66° | 70° | 72° | ||||
| Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
8th rack empty |
Visual discrepancy |
|---|---|---|---|---|---|---|---|---|---|
| 160 | 36 (+128) | 32 (+128) | 24 (+136) | 20 (+140) | 16 (+144) | 12 (+148) | 8 (+152) | 0 (+160) | Yes |
Notes:
Being the first anti-aircraft of a modified Panzer IV, it is superior to the previous vehicle, the 3.7-cm Flak 36 auf Selbstfahrlafette Sd.Kfz. 6/2 in many areas and has little to none disadvantages. One notable disadvantage would be the lack of penetration of API-T rounds compared to the prior 3,7 cm cannon. It is recommended to stay away from areas of combat as your quad 20's will do practically nothing against the front plates of heavier armoured enemies at its rank, against which its only defence is to blind enemy vehicles with a barrage of fire and hope allies will neutralize the threat. However, firing a stream of HVAP-T rounds into an enemy's side plates can lead to a very fast elimination.
In terms of advantages with the 20 mm autocannons, the quad-mount gives the Wirbelwind the ability to fire a lethal stream of bullets at any pilot who wanders into your sights.
While in tank guns, dispersion (the MOA cone that is used to determine accuracy) is something that is ideally kept to a minimum, this vehicle benefits from it by having shots spread out in a sort of "shotgun" effect, rather than having four separate beams of projectiles. This means that if you can get your lead point right, your odds of shredding aircraft with even a momentary burst is exceptional compared to other types of AA present at the ranks that you will be operating this vehicle. Unfortunately, this rapid-fire ability is hindered by the 20 round magazine capacity for each cannon (for a total of 80 rounds), meaning that it is best to fire 3-5 round bursts to make effective use of what ammunition you have and your magazine size. This is one of the few areas the Wirbelwind is caught lacking, the others being an open crew compartment roof and the fact that your SPAA houses most of its crew in a thinly armoured turret.
Some of these disadvantages with the Wirbelwind can be mitigated by working with another SPAA. Two Wirbelwinds about 30m apart prove a daunting combination to enemy aircraft as their crossed streams maximize their ability to hit and it is very hard to neutralise both in one go. Besides doubling their spotting ability — when one sees the other firing, he or she will be quick to acquire the same target and proceed to severely worsen the aeroplane's day. For this reason, as a matter of etiquette, do not fire into the air if you do not see anyone, so as not to mislead your teammates.
It is highly discouraged to use the Wirbelwind aggressively since it can be hard to always get such a favourable engagement (and also it is not the SPAA's job to do so). However, should a player choose such an attack plan, they should consider either being supported by friendly tanks as an additional gun or cover, or flanking wide and make effective use of cover and concealment against thin-skinned vehicles. Use roads less-traveled to remain hidden. No matter which manoeuvre that is used, stay vigilant for enemy aircraft to avoid them spotting and pouncing on the Wirbelwind. Even if equipped with the PzGr 40 belt for anti-tank purposes, eighty 20 mm shells from the Wirbelwind can still mess up an aircraft's flight time.
Once the question of manoeuvring to an advantageous position is answered, the next concern is seeing if the 20 mm have enough firepower to be of any threat to the enemy downrange. While the PzGr 40 APCR belt can be a threat to enemy light tank, lightly armoured tank destroyers like the M18 Hellcat, and also enemy anti-air vehicle, the shell's penetration decreases drastically at range and it's not enough to deal with more heavily armoured vehicles, with the side armour of some medium tanks even being a questionable option. The Wirbelwind's armour is only enough to reduce the damage done by aeroplanes, which makes engaging any sort of tank very dangerous. As such, pick targets wisely and make sure to either take them out within one belt's worth of shells or hold fire to avoid drawing any attention at all.
Pros:
Cons:
The design called for use of the proven Panzer IV design. The Wirbelwind uses the Panzer IV hull, but the original Panzer IV turret was removed and replaced with an open-topped nine-sided turret that mounted the anti-aircraft armament. The anti-aircraft armament chosen for the vehicle was a quadruple mounted 2 cm FlaK 38. Though a closed-top turret design was desired, the number of gasses given out by the gun made this impossible for the crew. The production of the Wirbelwind commenced at the Ostbau Werke at Sagan, Silesia. Between 87 to 105 Wirbelwinds were manufactured from May to November 1944, with the discrepancies due to differences in the Wehrmacht service records and Ostbau Werke's production records.
The troops nicknamed the Wirbelwind the "Keksdose" (Biscuit Tin) due to its unique turret shape. The Wirbelwind was equipped with Panzer formations to protect them against low-flying aircraft. During the Battle of Normandy in 1944, flak units in the 12th SS Panzer Division were credited with shooting down 45 allied planes. However, there weren't enough to go around in the front-lines so many Panzer formations were left vulnerable to enemy aircraft due to lack of availability of the Flakpanzers. Not only did their small numbers made their effect on the front minimal, but the 20 mm cannon was also determined to insufficient against the more armoured aircraft that the Allies are fielding. Thus, the design was changed to not use the quadruple 2 cm Flak 38, but instead the 3.7 cm FlaK 43 in the new designation Flakpanzer IV Ostwind. Aside from that the Wirbelwind also served as a ground support role, which it proved very well at with its rapid firing 20 mm cannons.
It was determined that the Flakpanzer IV in the Wirbelwind and Ostwind configurations were to be replaced by the Kugelblitz by early 1945, in an attempt to yet again increase the firepower of the anti-aircraft guns. But this never happened due to the war ending before the Kugelblitz could be deployed.
| Archive of the in-game description | |
|---|---|
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After losing air superiority, the Wehrmacht needed to improve the AA weapons of its armoured tank divisions. The Wirbelwind AA vehicle was built on the chassis of the Pz.IV tank. It was the first specialized, self-sufficient means of defending armoured tank divisions against enemy aircraft. The Flakvierling 38 installation was placed in an open turret protected by 16 mm of armour plating. Unlike various other self-propelled AA systems, this AA weapon struck a balance between protection, deployment time, and firepower. Between July, 1944 and March, 1945 105 of these mounts were built. They were used on the Western and Eastern Fronts. The first prototype was built on the basis of a remodeled Pz.IV by Krupp-Druckenmuller GmbH Berlin-Mariendorf in May, 1944. | |
| Germany anti-aircraft vehicles | |
|---|---|
| Wheeled | Sd.Kfz.222 |
| Half-track | Sd.Kfz.251/21 · Sd.Kfz. 6/2 |
| Flakpanzer IV | Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45 |
| Other Flakpanzers | Flakpanzer I · Flakpanzer 38 · Flakpanzer 341 |
| Wiesel AWC | Wiesel 1A4 · Ozelot |
| Radar SPAAG | Gepard · Gepard 1A2 |
| Missile SPAA | FlaRakPz 1 · FlaRakRad |