| This page is about the German SPAA Gepard 1A2. For the other version, see Gepard. |
The Flugabwehrkanonenpanzer (Flakpanzer) Gepard 1A2 is an improved modification of the standard Flakpanzer Gepard. It has a new fire control system that increases engagement range while decreasing reaction time. Four Fliegerfaust 2 Stinger missiles, two on each side of the turret, were also added.
Introduced in Update "Apex Predators", the Flakpanzer Gepard 1A2 is similar to the standard Flakpanzer Gepard in terms of gameplay. The addition of four Fliegerfaust 2 Stinger missiles extends its engagement range slightly but should not be relied on to hit aircraft as they are fairly easy to evade.
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
| Armour | Front (Slope angle) | Sides | Rear | Roof |
|---|---|---|---|---|
| Hull | 30 mm (57°) Front glacis 30 mm (50°) Lower glacis |
25 mm (40-41°) Upper hull 20 mm Lower hull |
20 mm (4-47°) | 30 mm Forward hull 15 mm Everywhere else |
| Turret | 25 mm (1-21°) | 20 mm Turret sides 10 mm Cannon mounts |
20 mm (5-7°) | 15 mm |
Notes:
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
| Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
|---|---|---|---|---|---|---|---|
| Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
| Arcade | Expression error: Unexpected * operator. | 1,179 | Expression error: Unexpected round operator. | __.__ | |||
| Realistic | 734 | Expression error: Unexpected round operator. | __.__ | ||||
| 35 mm Oerlikon KDA (x2) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
| Arcade | 680 (320) | 550 | -10°/+85° | ±180° | Two-plane | 79.3 | 109.7 | 133.2 | 147.3 | 156.7 | 1.30 | 1.15 | 1.06 | 1.00 |
| Realistic | 53.5 | 63.0 | 76.5 | 84.6 | 90.0 | |||||||||
| Penetration statistics | |||||||
|---|---|---|---|---|---|---|---|
| Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
| 10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
| HEI-T* | 11 | 11 | 9 | 8 | 6 | 5 | |
| API-T* | 68 | 66 | 57 | 47 | 39 | 32 | |
| APDS | 127 | 125 | 118 | 110 | 102 | 95 | |
| Shell details | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
| 0% | 50% | 100% | ||||||||||
| HEI-T* | 1,175 | 0.55 | 0.1 | 0.1 | 204 | 79° | 80° | 81° | ||||
| API-T* | 1,175 | 0.55 | 1.2 | 9 | 37.4 | 47° | 60° | 65° | ||||
| APDS | 1,400 | 0.38 | - | - | - | 75° | 78° | 80° | ||||
| Full ammo |
Ammo type |
1st rack empty |
Visual discrepancy |
|---|---|---|---|
| 4 680 |
Belts Rounds |
0 (+4) 0 (+680) |
Yes |
Notes:
Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.
| Fliegerfaust 2 Stinger missile | |||
|---|---|---|---|
| Capacity (Belt) | Vertical | Horizontal | Stabilizer |
| 4 (4) | N/A | N/A | N/A |
| Missile details | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
| 0% | 50% | 100% | ||||||||||
| FIM-92E | SAM | 670 | 5,000 | 10.1 | 1 | 0.1 | - | - | 540 | 79° | 80° | 81° |
| FIM-92K | SAM | 670 | 5,000 | 10.1 | 1 | 0.1 | 0 | 1 | 540 | 79° | 80° | 81° |
| Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
|---|---|---|---|---|---|---|---|
| 1 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
The Gepard performs best when stalking enemy aircraft, scanning the sky for a target and waiting until it gets in range of the radar, and only attacking when the radar can provide a lead estimation, thus preserving ammunition which is critical since the cannons will expend it quickly in combat situations. Helicopters will more than often chose to keep a reasonable distance, usually outside your radar's range but this can be countered by using the API-T rounds in short burst until the range of the enemy has been correctly guessed, it only takes a few rounds to destroy an enemy aircraft.
Engaging ground vehicles comes with the risk of being destroyed without doing any significant damage so weigh this option carefully, unsuspecting light tanks are fair game but most tanks will pose a threat even when attacking their side without the appropriate ammunition belts. The Gepard 1A2 shouldn't get into any firefight with vehicles that aren't lightly-armoured since the MBT's protection is increased at this BR compared to the Gepard's BR.
Capturing points is also an option thanks to the good mobility of the vehicle, although you will have to make sure the capture point is clear and there is no risk of being attacked by an enemy tank.
Pros:
Cons:
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).
Paste links to sources and external resources, such as:
| Germany anti-aircraft vehicles | |
|---|---|
| Wheeled | Sd.Kfz.222 |
| Half-track | Sd.Kfz.251/21 · Sd.Kfz. 6/2 |
| Flakpanzer IV | Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45 |
| Other Flakpanzers | Flakpanzer I · Flakpanzer 38 · Flakpanzer 341 |
| Wiesel AWC | Wiesel 1A4 · Ozelot |
| Radar SPAAG | Gepard · Gepard 1A2 |
| Missile SPAA | FlaRakPz 1 · FlaRakRad |