Gift ground vehicles
The Medium Tank M4 Sherman is a gift rank II American medium tank with a battle rating of 3.7 (AB/RB/SB). It was introduced during Update "La Royale" as a promotional reward for the release of War Thunder Mobile.
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
| Armour | Front (Slope angle) | Sides | Rear | Roof |
|---|---|---|---|---|
| Hull | 50.8 mm (56°) Front glacis 50.8 mm (12-56°) Transmission area 50.8 (13-20°) + 25.4 mm (35°) Protruding hatches |
38.1 mm 38.1 + 25.4 mm Appliqué addition |
38.1 mm (0-10°) Top 25.4 mm (33-64°) Bottom |
19.5 mm Sides 12.7 mm Engine deck and center |
| Turret | 76.2-88.9 mm (4-67°) Turret front 50.8 + 88.9 mm Gun mantlet |
50.8 mm (0-68°) | 50.8 mm (2-66°) | 25.4 mm |
| Cupola | 50.8 mm | 50.8 mm | 50.8 mm | 25.4 mm |
Notes:
Though most high-end anti-tank weapons can cleave through the M4 Sherman's front armour rather easily, some smaller-calibre weapons less than 75 mm would have some trouble going against the front armour. In these cases, aim for weak points like the protruding hatches in the front sloping armour, the crest of the transmission housing, where the slope is minimum in both areas or the machine gun port from the hull. The turret has a very robust construction so if there is no faith in penetrating through the front hull easily, don't bother trying to penetrate the turret from the front except for the very small weak point on the gunner's position of the turret.
If a shot can be made to the M4 Sherman's sides, send it towards the front half of the tank where it would either cripple the crew or ignite one of the ammunition racks strewn all over the internals.
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
| Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
|---|---|---|---|---|---|---|---|
| Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
| Arcade | 43 | 6 | 30.6 | 620 | 763 | 20.26 | 24.93 |
| Realistic | 39 | 6 | 354 | 400 | 11.57 | 13.07 | |
| 75 mm M3 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
| Arcade | 97 | -10°/+25° | ±180° | Vertical | 22.8 | 31.6 | 38.4 | 42.5 | 45.2 | 6.50 | 5.75 | 5.30 | 5.00 |
| Realistic | 14.3 | 16.8 | 20.4 | 22.6 | 24.0 | ||||||||
| Penetration statistics | |||||||
|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
| 10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
| M72 shot | AP | 91 | 88 | 78 | 67 | 57 | 49 |
| M48 shell | HE | 10 | 10 | 10 | 10 | 10 | 10 |
| M61 shot | APCBC | 104 | 102 | 93 | 84 | 75 | 68 |
| Shell details | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
| 0% | 50% | 100% | ||||||||||
| M72 shot | AP | 619 | 6.3 | - | - | - | 47° | 60° | 65° | |||
| M48 shell | HE | 463 | 6.3 | 0.2 | 0.1 | 666 | 79° | 80° | 81° | |||
| M61 shot | APCBC | 618 | 6.79 | 1.2 | 14 | 63.7 | 48° | 63° | 71° | |||
| Smoke shell characteristics | ||||||
|---|---|---|---|---|---|---|
| Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
| M89 | 259 | 3 | 9 | 5 | 20 | 50 |
| Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
|---|---|---|---|---|---|---|---|
| 97 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
| 12.7 mm M2HB | ||||
|---|---|---|---|---|
| Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
| Pintle | 600 (200) | 575 | -10°/+25° | ±60° |
| 7.62 mm M1919A4 | ||||
|---|---|---|---|---|
| Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
| Coaxial | 3,000 (250) | 500 | - | - |
The M4 Sherman is an effective medium-range combat tank. Equipped with a fast-firing 75 mm gun and with good handling characteristics, the M4 can be an extremely useful asset in most battles.
In battle the M4 performs well as an all-rounder; the thick turret front and 10 degrees of gun depression make the tank ideal for taking hull-down positions which protect the thinner hull armour from being penetrated by enemy fire. The sloped front upper glacis, when angled, also provides good protection against enemy fire. An unusual - and useful - difference is that the upper glacis is sloped at 56 degrees rather than the standard 45 degrees, making it more of a threat and more powerful due to improving the chances of a round ricochet. The only downfall may be the 2 crew member position in the front that protrudes out to form a flat surface, but both are covered with an additional 20 mm plate. The reasonable mobility of the Sherman makes flanking a viable tactic. The main weakness of the M4 is the side armour - not only is it vertical and thin, but behind it most of the ammunition is stowed. The tall silhouette of the tank also makes finding suitable cover difficult. Overall, the M4 Sherman can be considered as an armoured jack-of-all-trades - it will serve a tanker well, however it will not excel in any particular role.
In battle, try to use terrain as cover. Hull-down positions are especially strong in the M4 Sherman, as it has a good 10 degrees of gun depression. The gun mantlet and turret are reasonably strong, but avoiding shots is still the best strategy. In this respect, a hull-down position hides the vulnerable hull. If this is not available, then angling the hull armour to present a greater slope is often a good idea, as this can bounce some low-powered cannon at any range and at longer ranges, render the hull impenetrable.
Another way to play the M4 Sherman is to tap into its traditional cavalry role, its mobility. The M4 Sherman is a great flanker as it is fast enough to get the jump on the enemy's side. Defeat the enemy at their weak front lines or go around the entire enemy force. Once in position at their sides or rear, ambush them. Ideally, the enemy should be too busy focusing on allies attacking in the front to notice the M4 instantly. Take out the weaker light or medium tanks, the 75 mm gun is not very ideal against heavy tanks like the KV-1 so take out its friends to allow allies more room to outmanoeuvre the KV tank. An organized attack will increase the M4 chances on the battlefield and success.
The presence of a pivot-mounted .50 calibre machine gun gives the Sherman some flexibility. It can engage softer targets such as some tank destroyers and many SPAAGs at short ranges when loading a HE shell would be inconvenient. While not ideal, they provide the Sherman tank with some measure of protection against aircraft- sometimes enough to dissuade a pilot from making another pass. It can be an effective rang-finder for targets at longer ranges where the M1919 in the turret would be less effective. While it pales in comparison to the destructive effect of tank guns, it provides the Sherman with some flexibility over other comparable vehicles, who are restricted to their rifle-calibre coaxial machine guns.
There will be concerns about certain vehicles:
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
Cons:
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).
Excellent additions to the article would be video guides, screenshots from the game, and photos.
Paste links to sources and external resources, such as:
| USA medium tanks | |
|---|---|
| M2 | M2 |
| M3 | M3 Lee · ▃Grant I |
| M4 | M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26 |
| M26 Pershing | T20 · T25 · M26 · M26 T99 · M26E1 |
| M46/47/48 Patton | M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2 |
| M60 | M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S |
| MBT-70 | MBT-70 · XM803 |
| M1 Abrams | XM1 (Chrysler) · XM1 (GM) |
| M1 Abrams · M1 KVT · IPM1 | |
| M1A1 · M1A1 HC · M1A1 Click-Bait | |
| M1A2 Abrams · M1A2 SEP · M1A2 SEP V2 | |
| Other | T95E1 |
| Australia | M1A1 AIM |
| Canada | M4A5 |
| Israel | ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D |
| Turkey | M60 AMBT |