ATGM vehicles
The WMA301 is an export product by NORINCO Factory 256 at Chongqing as the alternative to the domestic PTL02 assault gun. The design of this assault gun might likely from the previous prototypes in late-1980s when PLAGF has yet to develop a low-recoil 105 mm gun for assault gun platforms; based on the same WZ551 chassis, as the ZSL92 APC and the PTL02 assault gun. The most noticeable differences from the PTL02 are the newly-designed welded turret that somewhat resembles the ZTZ96A in terms of the arrowhead shape, and the replacement of the original 100 mm smoothbore gun with a standard 105 mm rifled gun. This assault gun saw service in different African countries with large area of plains and in Myanmar, serving as a quick-response assault gun for the buyers and a fast-moving addition to their inventory.
Introduced in Update "Red Skies" as the new addition to the premium vehicles line-up, anyone familiar with the PTL02 can adjust to the WMA301 easily. It is a very similar vehicle for the most part, the main difference lying in its armament. The 105 mm rifled gun has a similar ammunition selection to the T-69 II G with a new addition being the GP105 gun-launched ATGM. The WMA301's APFSDS is less potent that the PTL02's top round, but it has access to a proximity fused HE round for fending off helicopters and a powerful tandem-warhead ATGM for defeating heavy targets, making it a very versatile vehicle. With good positioning and situational awareness, the WMA301 can contribute in almost any situation.
Both the WMA301 and its cousin the PTL02 share the very same WZ551 chassis, the WMA301 only having very slight modifications to the fighting compartment. So the WMA301 shares the same flaw of having a very lightly-armoured hull: its hull is armoured by only 6-10 mm of RHA all-round and is not well angled, which makes it very ill-protected. Even rifle-calibre machine guns (e.g. 7.62 mm) can penetrate its hull side when close enough, let alone cannon rounds, missiles, shrapnels, etc. The turret armour is better protected against machine guns, but machine guns only. The sloped 30 mm frontal turret can resist .50 cal bullets at point blank range, however the turret sides and rear are still weak. As a result, any proper anti-armour weaponry will be able to penetrate the WMA301 at any range with ease. Avoid anything with a HMG or any autocannon vehicles (including aircraft) at all costs, because it is very likely you will not have a second chance to return fire and knock the enemy out. On close inspection, it can be seen that WMA301's hull armour uses high-hardness armour in some areas instead of standard RHA, but considering that the plates are still identically thin to the PTL02's, the improvement in protection is negligible.
Also, its overall height is still high, so it will easily be spotted by enemies albeit with the combination of thin armour and large, empty volume will occasionally frustrate enemies firing subcalibre rounds. Penetration is essentially guaranteed, but minimal spalling is created and a hastily aimed shot may not catch many crew members or important modules in the line of fire. On the other hand, HE shells with a high explosive mass will often transmit shockwaves into the vehicle's interior and knock out the crew with overpressure damage. Other chemical rounds like HEAT and HESH might inflict overpressure damage but with a much lower probability. Bombs, rockets, and artillery shells are similarly dangerous.
The WMA301's turret is slightly more resilient than the PTL02's from the front. The turret face is made of high-hardness RHA and the arrowhead shape leads to greater sloping. This does not make a significant difference in practice; at best, it might shrug off some light autocannon fire at a distance.
The post-penetration survivability is also poor, largely depending on the point of penetration. Penetrating shots on the frontal part of the hull may get absorbed by the engine, fuel tank, wheels, or empty space, dealing minimal further damage. The engine placement (overall middle of vehicle) means that it will very likely catch the shots, immobilising the WMA301. Penetrating shells on the back part of the hull are very likely to cause ammo detonations since there are shells placed vertically below the turret, increasing their profile and making them more prone to getting hit. Penetrations through the turret might only result in the gun breech/turret ring getting damaged with 1-2 crew members lost, but in the worst case scenario it can detonate the ammo at the back of the turret.
Armour type:
| Armour | Front (Slope angle) | Sides | Rear | Roof |
|---|---|---|---|---|
| Hull | 10 mm (33°) Driver viewport glacis 10 mm (78°) Upper Glacis 10 mm (40°) Lower Glacis |
8 mm (25°) Top 10 mm (6°) Bottom 8 mm (27°) Wheel wells |
6 mm (4°) Upper plate 6 mm (48°) Lower glacis |
10 mm (12°) Front glacis 6 mm Driver hatch 6 mm Centre |
| Turret | 30 mm (54°) Upper turret front 30 mm (30°) Lower turret front 30 mm (0°) Gun mantlet |
20 mm (21°) Frontal 20 mm (4°) Rear |
15 mm (5°) | 10 mm (12°) 10 mm (13°) Centre |
| Cupola | 10 mm (cylindrical) | 10 mm | ||
Notes:
| Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
|---|---|---|---|---|---|---|---|
| Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
| Arcade | Expression error: Unexpected * operator. | 496 | Expression error: Unexpected round operator. | __.__ | |||
| Realistic | 283 | Expression error: Unexpected round operator. | __.__ | ||||
The WMA301's mobility is overall satisfactory. Since the WMA301 is essentially a PTL02 with a different turret, the whole power train and the suspension system are totally the same as the latter, powered by the same Deutz DBF8L413F and ZF 5S-111GPA transmission, so they share the same top speed at 85 km/h. Surprisingly, it has the same weight as the PTL02 despite the new features.
The acceleration is adequate. Like other wheeled vehicles, it is able to reach an average top speed of ~65 km/h on paved roads or other hard surfaces like dry grassland, which is quite fast compared to tracked vehicles. However this speed is very average when comparing with wheeled counterparts like the Rooikat and R3 T106. The turn radius is quite small, allowing it to steer agilely in confined areas such as in a city, increasing its flexibility.
Like its domestic cousin, to make the most out of the good top speed, it will need to navigate on hard terrain (roads, urban surfaces) for best results. If players must be used on hilly and soft terrain maps, try your best not to get stuck since the lack of mobility will absolutely be the death sentence of this vehicle.
Its first and most noticeable disadvantage is the extremely awful reverse speed. Capped at -7 km/h, the WMA301 will not be able to quickly reverse into cover which is usually fatal for a light tank player. This is very much unlike other wheeled counterparts, significantly limiting the WMA301's overall mobility. This also forces the player to turn the entire vehicle around to comfortably manoeuvre/position, wasting time. The power-to-weight ratio is also average: weighing 19 tons and powered by a 320 hp (RB) engine, 16.84 hp/ton is just a bit lacklustre when travelling over uneven or loose terrains, making the WMA301 very sluggish at doing so. The suspension is soft and bouncy, resulting in the hull wobbling a lot after breaking. This does not affect the cannon as it is stabilised, however the binoculars will shake with the hull, which may throw off the crosshair. This is most impactful when the player is trying to scout with binoculars as an unstable view can cause a failed scout, and you will have to wait for its long cool-down.
Since the WMA301 is an export vehicle and the compatibility to mainstream ammunition is essential, it chose a 105 mm gun as its main armament; based on the ZPL94 gun found on T-69 II G but with lower recoil. It can fires both NATO and NORINCO's 105 mm ammunition ranging from HEATFS to APFSDS, as well as HE-VT rounds.
| 105 mm WMA301 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
| Arcade | 30 | -4°/+18° | ±180° | Two-plane | 24.8 | 34.3 | 41.6 | 46.0 | 48.9 | 8.71 | 7.70 | 7.10 | 6.70 |
| Realistic | 15.5 | 18.2 | 22.1 | 24.4 | 26.0 | ||||||||
| Penetration statistics | |||||||
|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
| 10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
| Type-83 HEAT | HEATFS | 400 | 400 | 400 | 400 | 400 | 400 |
| DTB-1 | HE-VT* | 23 | 23 | 22 | 21 | 21 | 21 |
| Type-83 HESH | HESH | 127 | 127 | 127 | 127 | 127 | 127 |
| BTM1 | SAPCBC | 97 | 96 | 90 | 83 | 76 | 70 |
| GP105 | ATGM (tandem) | 750 | 750 | 750 | 750 | 750 | 750 |
| Type-83 APDS | APFSDS | 337 | 335 | 330 | 322 | 314 | 306 |
| Shell details | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||||
| 0% | 50% | 100% | ||||||||||
| Type-83 HEAT | HEATFS | 1,174 | 11 | 0.05 | 0.1 | 1.27 | 65° | 72° | 77° | |||
| Type-83 HESH | HESH | 732 | 11.2 | 0.1 | 4 | 4.31 | 73° | 77° | 80° | |||
| BTM1 | SAPCBC | 803 | 16.2 | 1.2 | 19 | 2.31 | 48° | 63° | 71° | |||
| Type-83 APDS | APFSDS | 1,455 | 4.2 | - | - | - | 78° | 80° | 81° | |||
| Proximity-fused shell details | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | |||
| 0% | 50% | 100% | ||||||||||
| DTB-1 | HE-VT* | 825 | 16.2 | 0.2 | 0.1 | 500 | 15 | 1.66 | 79° | 80° | 81° | |
| Missile details | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (kg) |
Ricochet | ||||
| 0% | 50% | 100% | ||||||||||
| GP105 | ATGM (tandem) | 370 | 5,000 | 19.8 | 0.4 | 0.01 | 4.77 | 80° | 82° | 90° | ||
| Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
|---|---|---|---|---|
| 30 | 22 (+8) | 13 (+17) | 1 (+29) | No |
The turret-mounted 12.7 mm QJC88A HMG has already become the standardized HMG for most PLAGF vehicles after the 1990s and this exported assault gun was no exception. The main usage of the HMG is to deal with lightly protected vehicles and low-flying aircraft including helicopters. It can also effectively damage gun barrels, tracks, optics, MG, and ERA to assist teammates in destroying enemies, though this may require a lot of fire. Players who dealt with the paltry 50-round belt capacity of the 12.7 mm DShK machine guns of previous PLA vehicles will be happy to know that the QJC88A has a much more generous 150-round belt capacity.
The 7.62 mm MG, on the other hand, is only useful in clearing obstacles such as fences, marking out enemy positions on the minimap, or knocking out exposed crew on certain vehicles (e.g. M113 TOW). It lacks the penetration to pierce through even lightly armoured vehicles.
| 12.7 mm QJC88A | ||||
|---|---|---|---|---|
| Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
| Pintle | 600 (150) | 600 | -6°/+85° | ±180° |
| 7.62 mm Type 86 | ||||
|---|---|---|---|---|
| Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
| Coaxial | 1,000 (250) | 700 | - | - |
Like its domestic cousin, the WMA301's main advantages lie in its mobility and gun sight. As such one of the tactics the WMA301 can utilise is long-range engagements. Since it has an excellent second-generation gunner thermal, great APFSDS, and a laser rangefinder, it can comfortably sit behind and snipe. To be an effective sniper the player must have adequate map knowledge and memorise sniping locations on different maps. Because the WMA301 has very poor gun depression and slow reverse speed, these constrains place further limitations on the available spots, and unfortunately the player would not be able to use certain spots that other nations' wheeled vehicles can use.
Usually suitable sniping spots for the WMA301 include some following characteristics:
At the spot, scan across the battlefield using the gunner thermal. Since its field of view is limited, the smallest zoom is recommended to increase the view arc. Commander's binoculars do provide superior field of view, however it does not have access to thermal therefore heavily reducing the effectiveness of target searching. If you spot white heat signatures (whether it be engine smoke or the vehicle itself) behind obstacles, remember to scout it (note that scouting will not work if target is too far away). If the target can be shot at, simply range-find the distance, the cannon will quickly elevate to said distance. All you have to do is to point the centre of the crosshair at it and fire. The post-penetration effect of the APFSDS is enough to knock out most if not all crew if it hits the fighting compartment, however if the aim is a bit off the crew damage is likely be minimal. You must be very skilled at leading moving targets to ensure single-shot knock-outs since the gun only adjusts itself vertically. Not finishing off a target within 2 shots will not only allow it to fight back, but will also expose your position which can be fatal.
Note: if a target is moving towards you in the distance, after rangefinding and having your cannon adjusted, aim the crosshair down a bit since the target has moved closer after you measured the distance. If it is moving away, aim a bit higher.
With its 85 km/h speed, flanking is the key to avoid any direct fire from pretty much any vehicle armed with at least a heavy machine gun. Because of the negligible protection found on this vehicle, take all precautions and avoid rushing into direct fire at all costs, you will not have the luxury of having the second chance to return fire. Being one of the slowest wheeled assault guns in the game, taking vantage points might not be possible considering the inferior top speed that only gets worse in off-road situations. The thin armour and poor reverse speed punish poor positioning, so think carefully about what spots allow the WMA301 to spot and engage enemies without being overly exposed to incoming fire. Complicated terrains are problematic for this vehicle and it tends to do better in urban combat. Any aircraft is a lethal threat, with either guns or rockets, so keep away from their sight. Use smoke grenades to mask your position if there are no buildings or other forms of large cover to hide behind. Helicopters in particular will have an easy time spotting and destroying the WMA301, so do not attract their attention and make use of the heavy machine gun, gun-launched ATGM, and as a last ditch, HE-VT if they get very close.
Whatever the situation, APFSDS and ATGM are a must for the WMA301 and they come with the tank as it is a premium vehicle. The Type 83 APFSDS can handle most targets at its BR and anything else with ERA or strong composite armour can be dealt with by the ATGM. With the same 2nd generation thermal gunner's sight and a laser rangefinder found on the PTL02, being a mid-field runner for hit-and-run attacks or staying behind and sniping careless targets are both viable roles for the WMA301.
Pros:
Cons:
In the early 1980s, the Factory 256 (currently known as NORINCO Chongqing Tiema Industrial Cooperation) started their version of a domestic wheeled APC program coded WZ551. The factory decided to built the APC based on Mercedes-Benz 2026 off-road truck which has just been introduced into Mainland China, the program didn't go well as they decided later on to make major changes to the propulsion system and therefore the WZ551 was delayed. This delay caused the withdrawn of funding from the 7th 5-year project and Factory 256 needed to export this APC in order to recoup their investment. However, in 1986, the prototype of the WZ551 was approved by the PLAGF and was selected as their future wheeled APC. The WZ551's appearance resembled the French VAB APC, which may have influenced the former's design. It was approved for production in 1988 and designated as ZSL90 and later ZSL92 with improved propulsion. The WZ551A chassis was then designed to mount different weaponry ranging from riot-suppression equipment, mortar, IFV turret and anti-tank weaponry.
Two decades after its introduction, based on the PTL02 wheeled assault gun, NORINCO introduced a version of it with an improved turret and new low-recoil 105 mm gun for potential customers with needs for a fire-support vehicle with mobility. First sold to Myanmar in early 2010s, this wheeled assault gun was then exported to different Asian/African countries, serving as their quick response vehicle in heated conflict zones.
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| Norinco (China North Industries Corporation) | |
|---|---|
| Light AFV/IFV | |
| WZ501 | ZBD86¹ |
| WZ131 | ▂Type 62 · Type 62 |
| WZ211 | Type 63 · ZTS63 |
| WZ502 | ZBD04A |
| MBT | |
| WZ120 | Type 59¹ · ZTZ59A · ZTZ59D1 |
| WZ121 | Type 69 |
| WZ122 | ZTZ88B · ZTZ88A · ZTZ96 · ZTZ96A · ZTZ96A (P) |
| WZ123 | ZTZ99-II · ZTZ99-III |
| WZ1001 | WZ1001(E) LCT · ZTZ99A |
| Tank Destroyers | AFT09 · PTL02 · PTZ89 · ZLT11 |
| SPH | PLZ83 |
| SPAA | ZSD63/PG87² · PGZ09 · PGZ04A |
| Export | |
| WZ121 | Type 69-IIa · T-69 II G |
| MBT2000 | MBT-2000 · Al-Khalid-I |
| MBT3000 | VT4A1 |
| Other | WMA301 · WZ305 |
| ¹ License production / Reverse engineered · ² Field modifications | |
| China light tanks | |
|---|---|
| Type 63 | Object 211 · Type 63 · ZTS63 |
| Type 62 | Type 62 |
| WZ551 | ZSL92 · PTL02 · WMA301 |
| ZBL08 | ZLT11 |
| Type 86 | ZBD86 |
| WZ502 | ZBD04A |
| ROC | M41D · M64 |
| Type 59 | QN506 |
| USA | ␗M8 LAC · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ␗M5A1 · ␗M24 · ␗M18 GMC · ␗M41A3 |
| USSR | ␗T-26 · T-26 No.531 · ␗PT-76 |
| China premium ground vehicles | |
|---|---|
| Light tanks | T-26 No.531 · ␗M3A3 (1st PTG) · ␗M41A3 · M64 · WMA301 |
| Medium tanks | ␗M4A4 (1st PTG) · T-34-85 No.215 · Т-62 №545 · ZTZ59A · Type 69-IIa · T-69 II G · ZTZ96A (P) · Al-Khalid-I |
| Heavy tanks | IS-2 No.402 |