| This page is about the premium gift French medium tank M4A1 (FL10). For other M4 Shermans, see M4 Sherman (Family). For other uses, see M4 (Disambiguation). |
The M4A1 Sherman (FL10) is an up-gunned modification of the M4A1, which is the first variant of the early-generation Medium Tank M4 (Sherman) family. The M4A1 (FL10) was one of the last major upgrades made to the M4A1 variant in the mid-1950s, created by the French in an attempt to modernise and potentially export their remaining fleet of M4 Shermans. The most straightforward option to improve the tank was to replace the main gun, as was already being done in France at the time with the M-50 and M-51 for the Israelis. However, attempting to modify the Sherman turret would be time-consuming and expensive; as a result, the FL10 Type-A early production turret of the AMX-13 was directly installed on the M4A1. This turret was lighter and less armoured than the standard M4A1, with the same main armament as on the AMX-13 and M-50: a high velocity 75 mm SA50 L/57 tank gun. This modification would serve as the prototype for similar future ventures, including installation of the FL10 turret on the Egyptian M4A4 fleet, which later saw action in two of the Arab-Israeli conflict's major battles: the 1956 Suez Crisis and the 1967 Six-Day War.
Introduced in Update "Starfighters" initially as a premium pack, the M4A1 (FL10) has been substantially modified to provide a significant improvement in firepower over the standard M4A1. The high-velocity 75 mm SA50 L/57 tank gun was inspired by salvaged components of the 75 mm Kampfwagenkanone (KwK) 42 L/70 tank gun from damaged German Panther medium tanks during the German conquest of France. With an autoloader, the M4A1 (FL10) is capable of firing once every 5 seconds. Due to its weak armour, players should try to flank their opponents early in battle. Utilizing the M4A1 (FL10) autoloader advantage during combat, players will have little trouble destroying multiple opponents in a matter of seconds due to the quick reload.
The M4A1 (FL10) was removed from the store after the 2021 May sale. It was made available for purchase again in-game with Golden Eagles for the 2022 "Bastille Day" mini-event.
Armour type:
| Armour | Front (Slope angle) | Sides | Rear | Roof |
|---|---|---|---|---|
| Hull | 40 mm (18-40°) Turret base 19.5 mm (67-86°) Front glacis - Upper section 63.5 mm (40-62°) Front glacis - Centre section 63.5 mm + 25.4 mm (spherical) MG port 38.1 mm (spherical) Front glacis - Sides 63.5 mm (cylindrical) Transmission housing |
40 mm (12-31°) Turret base - front 20 mm (13°) Turret base - rear 38.1 mm (0-18°) Top 38.1 mm Bottom |
38.1 mm (16°) Upper plate 38.1 mm (16°) Lower plate 38.1 mm (53°) Lower glacis |
63.5 mm (38-50°) Front glacis 19.5 mm (0-32°) Turret area 19.5 mm (8°) Engine bay - centre 19.5 mm (18°) Engine bay - sides |
| Turret | 40 mm (32-47°) Turret front 60 mm (conical) Gun mantlet 40 mm (15-75°) Barrel shroud |
20 mm (0-30°) Turret | 20 mm Turret bustle 20 mm (17-22°) Pivot ball 10 mm (77-90°) Turret underside |
10 mm |
| Cupola | 20 mm (conical) Base 10 mm (spherical) Dome |
20 mm (conical) Outer ring 10 mm (spherical) Centre | ||
Notes:
The armour is overall weak for the battle rating. Turret shots will typically knock out both your breech and the two crew members there, penetrating hull shots will typically send you right back to the hangar.
| Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
|---|---|---|---|---|---|---|---|
| Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
| Arcade | Expression error: Unexpected * operator. | 620 | Expression error: Unexpected round operator. | __.__ | |||
| Realistic | 354 | Expression error: Unexpected round operator. | __.__ | ||||
Fairly decent mobility due to the Sherman chassis with an upgraded engine. Flanking is possible and rewarding.
The gun is fantastic, capable of penetrating everything in its BR spread (3.7-5.7) frontally, except for some higher BR German casemate tank destroyers and the Sherman Jumbo. The autoloader enables firing every 5 seconds, even with only a skeleton crew left.
| 75 mm SA50 L/57 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
| Arcade | 60 | -6°/+9° | ±180° | N/A | 28.56 | 39.53 | 48.00 | 53.08 | 56.47 | 5.00 | 5.00 | 5.00 | 5.00 |
| Realistic | 17.85 | 21.00 | 25.50 | 28.20 | 30.00 | ||||||||
| Penetration statistics | |||||||
|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
| 10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
| POT-51A | APBC | 182 | 178 | 162 | 143 | 127 | 113 |
| OE Mle 1951 | HE | 15 | 15 | 13 | 12 | 11 | 10 |
| Shell details | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
| 0% | 50% | 100% | ||||||||||
| POT-51A | APBC | 1,000 | 6.4 | - | - | - | 47° | 60° | 65° | |||
| OE Mle 1951 | HE | 753 | 6.2 | 0.2 | 0.1 | 675 | 79° | 80° | 81° | |||
| Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
8th rack empty |
Visual discrepancy |
|---|---|---|---|---|---|---|---|---|---|
| 60 | 56 (+4) | 52 (+8) | 42 (+18) | 32 (+28) | 23 (+37) | 13 (+47) | 7 (+53) | 1 (+59) | No |
Notes:
| 7.5 mm MAC 31 | ||||
|---|---|---|---|---|
| Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
| Coaxial | 4,950 (150) | 551 | N/A | N/A |
The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.
Depending on the layout of the map, match battle rating and player's own playstyle the FL10 can be used as a sniper, a flanker or a close-quarter brawler. Details about playstyles are as follows:
Pros:
Cons:
In the mid-1950s, while M4 tanks were being replaced in the French Army because of their obsolescence, attempts at modernizing the Shermans were conducted to export those tanks instead of scrapping them. The M4 FL10 by the company Batignolles-Chatillon was such an attempt: born from the assembly of a FL10 turret (designed for the AMX-13) and the hull of a M4 Sherman (all variants of Sherman were used: M4, M4A1, M4A2, M4A3, M4A4 but the in-game variant is a M4A1).
The FL10 turret offered new combat capability to the Sherman with a crew of only 4 members and the autoloader. While the AMX hull had a low profile, the Sherman one stood very high, making it an obvious target. The M4 FL10 was produced in a small number: 24 units only.
In 1955, Egypt requested a similar modification to their existing fleet of M4A4s. They were fielded during the Suez Crisis in 1956 and the Six-Day War in 1967. 12 tanks were captured by the IDF in 1956.
| France medium tanks | |
|---|---|
| M4 Derivatives | M4A1 (FL10) · M4A4 (SA50) |
| AMX-50 | AMX M4 · AMX-50 (TOA100) · AMX-50 (TO90/930) |
| AMX-30 | AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super |
| AMX-32/40 | AMX-32 · AMX-32 (105) · AMX-40 |
| Leclerc | Leclerc · Leclerc S2 · Leclerc SXXI · Leclerc AZUR |
| Other | D2 · S.35 · Lorraine 40t |
| Germany | Panther "Dauphiné" |
| USA | ▄M4A1 · ▄M4A3 (105) · ▄M4A4 · ▄M26 |
| France premium ground vehicles | |
|---|---|
| Light tanks | AMD.35 (SA35) · H.39 "Cambronne" · LVT-4/40 · AMX-13 (SS.11) · AMX-13-M24 · E.B.R. (1954) · E.B.R. (1963) · VBCI-2 (MCT30) |
| Medium tanks | M4A1 (FL10) · Panther "Dauphiné" · AMX-30 · AMX-30 Super · AMX-50 (TO90/930) |
| Heavy tanks | B1 ter · 2C bis · Somua SM |
| Tank destroyers | Lorraine 155 Mle.50 |