Old‑Wiki Redux
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Game mechanics
72 pages
OVERSEER
ARCHIVE DIV.
✓ CURATED
AI Ship's Damage Models
Active protection systems
Air-to-air missiles
Air-to-ground missiles
Airborne radars
Anti-tank guided missiles (ATGM)
Armour
Ballistic Computer
Basics of Energy Fighting
Battle Pass Seasons
Battle Pass Seasons
Battle Pass Seasons
Battle Ratings
Battle Ratings
Boom and Run aerial combat style
Boom and Zoom aerial combat style
Camouflage trophy
Close Air Support
Collections
Crew lock
Crew skills
Custom holidays calendar
Custom skins
Daily missions
Damage mechanics
Destruction credit mechanics
Drones
Drones
Effects of terrain types on ground vehicles
Flight model creation
Game modes
Game modes
Game modes
Guest Account
Guide to Manual Engine Controls (MEC)
Gun stabilizer
HUD
Hangar: User Interface
History of updating 3D models and textures of units
How the Instructor Works
How to launch a custom mission in the game
Hydropneumatic suspension
Incendiary weapons
Incendiary weapons
Inventory and Items
List of Aircraft with Custom Loadouts
List of vehicle battle ratings/Aviation
List of vehicle battle ratings/Fleet
List of vehicle battle ratings/Ground
Matchmaker
Mortars
Naval units
Night Vision Devices
Optics - Target Magnification
Radar warning receiver
Ranked Matchmaking
SPAA Radar & Sensor Systems
Schräge Musik
Scouting
Shipboard reconnaissance aircraft
Smoke screen
Squadron vehicles
Thermodynamics –Engine, Weather and more
Towing rope
Turbojet engine
Turn and Burn aerial combat style
Two-step authorization
VTOL
Vehicle Presets
Visibility mechanics
War Thunder Market
Weapons selector