| This page is about the Japanese heavy tank Ro-Go. For the tank destroyer, see Ro-Go Exp.. |
The Type 95 Ro-Go (九五式重戦車「ロ号」) was a Japanese heavy tank design that joined the trend of multi-turret tank designs such as the T-28, T-35, and the Independent. While it was the second Japanese tank that was adopted for service after the Type 89 I-Go, its combat trials in Manchuria proved that the production, cost, weight, and mobility were problems and resulted in not seeing mass production.
The Ro-Go was introduced in Update 1.67 "Assault". It plays very closely to the I-Go, lacking any real armour, offering a low-velocity main cannon that does have a potentially strong HEAT shell and lacklustre mobility. The additional benefits however include an additional 37 mm in a secondary turret, a rear machine gun operated by an independent crew member that helps survivability, and overall more crew members in total.
The Ro-Go is an excellently protected vehicle for 1.3. Featuring armour thick enough to stop 12.7 mm machine-gun fire from all angles (except the roof), and even anti-tank guns if angled properly. The placement of modules deep down inside the hull, where most 1.3 players would never think of shooting, makes the chance that the ammo, engine, transmission and fuel tanks get hit rather low. Even the crew inside the tank are pretty well protected by the tank's armour, and if everything fails you still have the lone machine gunner in the back turret, which means that a lot of the time you will be able to make a partial recovery from getting shredded to pieces by the waves of Pz.IIs and M2A4s.
Armour type:
| Armour | Front (Slope angle) | Sides | Rear | Roof |
|---|---|---|---|---|
| Hull | 35 mm Front plates 25 mm (61°) Front glacis 25 mm (68°) Lower glacis |
30 mm (0-56°) Top 30 + 6 mm Bottom |
13 mm Top 25 mm (0-32°) Bottom |
13 mm |
| Main Turret | 30 mm (8-78°) Turret front 30 mm Gun mantlet |
25 mm (8-10°) 15 mm (2-34°) |
25 mm (8°) Machine gun port | 8 mm |
| Secondary Turret #1 | 30 mm (0-1°) Turret front 30 mm Gun mantlet |
25 mm | 25 mm | 8 mm |
| Secondary Turret #2 | 14-15 mm (0-3°) | 25 mm | 25 mm | 13 mm |
| Cupola | 25 mm | 25 mm | 25 mm | 8-13 mm |
Notes:
| Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
|---|---|---|---|---|---|---|---|
| Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
| Arcade | Expression error: Unexpected * operator. | 374 | Expression error: Unexpected round operator. | __.__ | |||
| Realistic | 256 | Expression error: Unexpected round operator. | __.__ | ||||
| 70 mm Type 94 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
| Arcade | 100 | -10°/+22° | ±180° | N/A | 12.3 | 17.0 | 20.7 | 22.9 | 24.3 | 5.20 | 4.60 | 4.24 | 4.00 |
| Realistic | 9.0 | 10.6 | 12.9 | 14.3 | 15.2 | ||||||||
The only real choice is the Type 3 HEAT: it has the penetrating power to defeat any armour at this BR, and it can also inflict overpressure damage to lightly-armoured and open-topped vehicles. On the flip side, it has the lowest velocity of all the available shells and it's advised to learn to get accommodated to this round nonetheless.
| Penetration statistics | |||||||
|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
| 10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
| Type 95 APHE | APHE | 21 | 20 | 18 | 16 | 14 | 13 |
| Type 92 HE | HE | 9 | 9 | 9 | 9 | 9 | 9 |
| Type 3 HEAT | HEAT | 80 | 80 | 80 | 80 | 80 | 80 |
| Shell details | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
| 0% | 50% | 100% | ||||||||||
| Type 95 APHE | APHE | 300 | 4.45 | 1.2 | 14 | 170 | 47° | 60° | 65° | |||
| Type 92 HE | HE | 348 | 3.81 | 0 | 0.1 | 590 | 79° | 80° | 81° | |||
| Type 3 HEAT | HEAT | 200 | 3.35 | 0.05 | 0.1 | 601.6 | 62° | 69° | 73° | |||
| Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
|---|---|---|---|---|---|---|---|
| 100 | 98 (+2) | 95 (+5) | 70 (+30) | 45 (+55) | 20 (+80) | 1 (+99) | Yes |
Notes:
| 37 mm Type 94 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
| Arcade | 150 | -8°/+20° | -110°/+100° | N/A | 12.3 | 17.0 | 20.7 | 22.9 | 24.3 | 3.7 | 3.3 | 3.0 | 2.9 |
| Realistic | 9.0 | 10.6 | 12.9 | 14.3 | 15.2 | ||||||||
| Penetration statistics | |||||||
|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
| 10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
| Type 94 APHE | APHE | 34 | 33 | 27 | 22 | 17 | 14 |
| Shell details | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
| 0% | 50% | 100% | ||||||||||
| Type 94 APHE | APHE | 575 | 0.7 | 1.2 | 9 | 11 | 47° | 60° | 65° | |||
| Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
|---|---|---|---|---|---|---|---|
| 150 | 146 (+4) | 141 (+9) | 116 (+34) | 91 (+59) | 46 (+104) | 1 (+149) | Yes |
Notes:
| 7.7 mm Type 97 | ||||
|---|---|---|---|---|
| Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
| Rear | 1,960 (20) | 499 | -8°/+20° | ±110° |
The Type 95 Ro-Go, like most landships, is the perfect vehicle to lead an assault. It can take a beating due its relatively thick armour and with the crew placement it shouldn't be an easy task to simply knock it out with a single shell. The tricky part about the Ro-Go is the difference between shell velocities of the two cannons, the 70 mm has an abysmal muzzle velocity and quick drop off rate with 300 m/s on the Type 95 APHE and a mere 200 m/s on the Type 3 HEAT while the secondary cannon, a 37 mm Type 94, found on the Type 95 Ha-Go has 575 m/s. As last armament to mention the Ro-Go has a MG turret in the back of the tank, which in-game won't really see much use and can be seen as a safe spot for the last crew member, but in-case a light armoured truck tries to flank the Ro-Go and no-one is covering the back, as last resort the MG could prove handy.
As noted in ammunition, the only real choice is the Type 3 HEAT round, as it has the highest filler and penetration force of all available rounds at the cost of muzzle velocity. Though this can be used in an advantage as enemies behind cover are never safe when an experienced Ro-Go tanker is around, and lobs shells over cover with ease.
The 37 mm Type 94 can be used to either be used to shoot beyond the regular range of the 70 mm, or bait out shots in close range so the enemies pop out of cover and make quick work of them with the main 70 mm cannon.
Pros:
Cons:
After World War I, the Imperial Japanese Army experimented with some possibility of multi-turreted tanks design based French Renault FT light tank. The development of the Type 95 Ro-Go heavy tank is based on the older version of the tank, the Type 91 heavy tank, which featured only a single 57 mm gun and two turrets, which both armed with a 6.5 mm machine guns. The tank had a maximum armour plate thickness of 17 mm. Although the design was not successful and soon cancelled, this project became the stepping stone to the Type 95 Ro-Go tank.
Paste links to sources and external resources, such as:
| Osaka Artillery Arsenal (大阪砲兵工廠) | |
|---|---|
| Heavy Tank | Ro-Go |
| Japan heavy tanks | |
|---|---|
| Type 95 | Ro-Go |
| Germany | ▅Heavy Tank No.6 |
| Japan premium ground vehicles | |
|---|---|
| Light tanks | Ha-Go Commander · Type 16 (FPS) |
| Medium tanks | Chi-Ha Short Gun · Chi-He (5th Regiment) · Ka-Chi · Chi-Nu II · Type 74 (G) · Type 90 (B) "Fuji" |
| Heavy tanks | Ro-Go · ▅Heavy Tank No.6 |
| Tank destroyers | Ho-Ri Prototype · Type 75 MLRS |