Wheeled ground vehicles
| This page is about the Soviet SPAA GAZ-AAA (4M). For the version equipped with a 12.7 mm DShK, see GAZ-AAA (DShK). |
The GAZ-AAA (4M) is the first variant of the GAZ-AAA-based self-propelled anti-aircraft gun family. It is a Soviet anti-aircraft truck developed in 1938, based on the GAZ-AAA truck platform and armed with a quad 7.62 mm Maxim light machine gun. The 7.62 mm Maxim light machine guns originate from a World War I Russian Imperial stockpile, of which thousands were available after the war ended. With the unexpected German invasion of the Soviet Union, the Soviets lacked dedicated anti-aircraft guns. As a result, during the early stages of World War II, many improvised and makeshift anti-aircraft guns are designed. Given its high fire rate, the quad 7.62 mm Maxim light machine gun was extremely effective against low-flying targets. Unfortunately, due to a lack of historical articles and resources, little is known about this improvised anti-aircraft gun. The GAZ-AAA (4M) was delivered in the late summer and winter of 1941, before being replaced by a more powerful variant, the GAZ-AAA (DShK). A total of 37,373 units were produced.
Introduced in Update 1.49 "Weapons of Victory", the GAZ-AAA (4M) is a very light vehicle that provides adequate deterrence against early aircraft like biplanes. It is not recommended to charge into the battle and engage any enemy vehicles since the weaponry does not have the penetration to damage anything. With a large ammunition pool available, players can fire confidently without fear of running out of bullets.
This vehicle has extremely poor survivability. The gunner is completely exposed, and the rest of the 3-man crew is protected only by 1 mm of steel. Any machine gun can destroy the vehicle with ease, as can nearby artillery, rocket, or bomb strikes.
However, the vehicle's extremely thin armour does mean that it is possible for APHE rounds to overpenetrate, and pass through the vehicle without detonating and causing catastrophic damage.
Armour type:
| Armour | Front | Sides | Rear | Roof |
|---|---|---|---|---|
| Driver's cabin | 1 mm (1°) | 1 mm (1-2°) | 1 mm | 1 mm |
| Cargo bed | 15 mm (1°) | 15 mm (1°) | 15 mm | 15 mm |
Notes:
| Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
|---|---|---|---|---|---|---|---|
| Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
| Arcade | Expression error: Unexpected * operator. | 71 | Expression error: Unexpected round operator. | __.__ | |||
| Realistic | 44 | Expression error: Unexpected round operator. | __.__ | ||||
The main armament of the GAZ-AAA (4M) is 4 x 7.62 mm machine guns. For anti-air duty, these little guns do the job pretty well against biplanes and early monoplanes. The fire density given by the quad 7.62 mm MGs is good enough to damage a plane's critical components such as engine, cooling system, and fuel tank. They also have a huge amount of ammunition each gun, so one does not have to worry about constant reloads. Lastly, the guns have a depression of -10 degrees, something pretty rare for Soviet vehicles. The low projectile mass, however, will result in it not being able to hurt planes at a distance, and any armour plates inside the plane is likely to stop the bullet.
However, the biggest drawback of the armaments is the poor penetration of 10 mm at most, meaning that the GAZ-AAA (4M) simply cannot engage tanks when needed. It can only damage lightly armoured vehicles such as Flakpanzer I, AS 42, and P.7.T AA. The disadvantaged anti-tank capacity therefore greatly reduces this SPAA's effectiveness at anti tank missions, making itself very vulnerable when being hunted by tanks.
The recommended belts are APIT or API. APIT is great for new players to learn the trajectory of a weapon as this belt composes entirely of tracer bullets. Familiarising with the trajectory is crucial especially for the GAZ-AAA (4M) since it needs lots of bullets to down an aircraft, so tracers will help one to get used to the lead. When one is used to the trajectory, API might be a good choice as it has a bit less tracer, which helps to conceal the SPAA's position a bit. It also has an extra 1 mm of penetration which might become handy against certain vehicles like M13 MGMC, whose armour is right around 10 mm.
| 7.62 mm Maxim's (x4) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
| Arcade | 8,000 (500) | 600 | -10°/+50° | ±180° | N/A | 52.8 | 73.1 | 88.8 | 98.2 | 104.5 | 7.80 | 6.90 | 6.36 | 6.00 |
| Realistic | 35.7 | 42.0 | 51.0 | 56.4 | 60.0 | |||||||||
| Penetration statistics | |||||||
|---|---|---|---|---|---|---|---|
| Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
| 10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
| AP-I | 13 | 12 | 7 | 3 | 2 | 0 | |
| T | 5 | 4 | 2 | 1 | 0 | 0 | |
| AI | 3 | 3 | 3 | 3 | 3 | 3 | |
| API-T | 9 | 8 | 6 | 3 | 0 | 0 | |
| Shell details | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
| 0% | 50% | 100% | ||||||||||
| AP-I | 818 | 0.01 | - | - | - | 47° | 56° | 65° | ||||
| T | 815 | 0.01 | - | - | - | 47° | 56° | 65° | ||||
| AI | 815 | 0.01 | 0 | 3 | 0 | 47° | 56° | 65° | ||||
| API-T | 865 | 0.01 | - | - | - | 47° | 56° | 65° | ||||
| Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
Visual discrepancy |
|---|---|---|---|---|
| 16 | 8 (+8) | 4 (+12) | 0 (+16) | No |
The 4M GAZ-AAA is highly vulnerable to any vehicle, from tanks to planes. An encounter will most likely end with the GAZ-AAA destroyed. Prioritize enemy aircraft, as you are significantly vulnerable to strafing and bombing due to the lack of armour.
Stay back from the front lines yet don't be too far away from it, because most planes might go strafing the capture points, and if you are far away the low kinetic energy of your bullets will result in even weaker damage. So stay between a capture point and a friendly spawn point. You can find a hard cover and position yourself sideways, with the driver's cabin behind cover and the gunner exposed. This way the two crews at the front can be effectively protected.
When enemy planes spawn, shoot short bursts into their general direction to get their attention. Most planes will go head on with an SPAA, knowing that early SPAAs all have weak firepower and protection. If a plane dives on you, fire off a burst (remember to aim higher, as the bullet drop at head-on distance is more than you think) towards the plane and before it returns fire, quickly withdraw back to cover, as you cannot sustain much damage. As the plane flies by and climbs for another run, start firing long bursts at it. The 4 x 7.62 mm MGs have plenty of ammo per magazine and they do not overheat, so prolonged bursts will be your main method of damaging planes. Generally, shoot when they fly right past you, and avoid head-ons, as your firepower is not potent enough to destroy a plane in a second.
If a tank comes up to you, don't try to fight it as the tanks are built to be resistant to the rifle calibre rounds the Maxim fires. Withdraw to safety if encountering any thing more than a lightly armoured ground vehicle.
Enemies worth noting:
Pros:
Cons:
Around the late 1920s, the Soviet Union was undergoing a mechanization revolution and realized that no purpose-built motor vehicles were available for them to help move cargo and materiel back and forth from point one to point two. The result was the GAZ-AAA truck, which was a truck based on the Ford Model AAA 6 x 4 truck. These trucks entered production in 1932 and were used in multiple roles in the civilian world and in the military.
In the military, the GAZ trucks were used as tractors for gun systems, fuel tankers, radio system, and even armoured cars. By 1931, an anti-aircraft version was created as well, in order to give the Soviet Union a mobile anti-aircraft system to work with. The design had four Maxim Model 1910/30 machine guns installed on a mount on the truck. This configuration was called the 4M GAZ-AAA and served as a low-altitude air defence system after being adopted in 1931.
The 4M GAZ-AAA was a crude weapon. It was simply a truck with a gun mount on the back that connected to four 7.62 mm machine guns. These machine guns could all be simultaneously fired by one operator. The operator had no protection whatsoever as he had to stand in order to fire the gun, there were also no gun shields to protect him from any incoming fire. Despite that, it served as a part of the Soviet defence against the German invasion in 1941, where it was also used in an infantry-support role by laying down a large volume of fire onto the enemy. Many were seen destroyed in German newsreels, covering the roads as German troops advanced deeper into the Soviet Union.
The vehicle was unsatisfactory for the battlefield, and even ineffective against planes due to its low calibre. A new anti-aircraft system had to be devised for the role of mobile anti-aircraft system. This led to the development of the GAZ-MM (72-K), which while still truck-mounted weaponry, had a noticeable increase in firepower with a 25 mm autocannon.
| Archive of the in-game description | |
|---|---|
|
This self-propelled anti-air mount based on the GAZ-AAA truck with four Maxim machine guns installed on its body was added to the arsenal in the mid-1930s and was the heaviest Soviet mount of the pre-war period. However, by the time WWII began it was no longer effective against airplanes. | |
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
| Gorky Automobile Plant (Го́рьковский автомоби́льный заво́д) | |
|---|---|
| SPAA | GAZ-AAA (4M) · GAZ-AAA (DShK) · GAZ-MM (72-K) |
| ZUT-37 · ZSU-37 | |
| Light Tank | T-60 · T-70 · T-80 |
| Tank Destoyer | SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A |
| ZiS-30 | |
| Rocket | BM-8-24 |
| USSR anti-aircraft vehicles | |
|---|---|
| GAZ-AAA | GAZ-AAA (4M) · GAZ-AAA (DShK) |
| BTR-152 | BTR-152A · BTR-152D |
| Wheeled/Half-tracked | GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43 |
| Radar SPAAG | ZSU-23-4 · ZSU-37-2 |
| SAM | ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1 |
| Other | ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2 |
| Czechoslovakia | M53/59 |
| North Vietnam | ▂Phòng không T-34 |